Rust actually supports most architectures(SPARC, AMD64/x86-64, ARM, PowerPC, RISC-V, and AMDGPU*).
The limitations are from LLVM not supporting some architects(Alpha, SuperH, and VAX) and some instruction sets(sse2, etc.); z/Architecture is a bit of an outlier that has major challenges to overcome for LLVM-Rust.
This is not going to be a problem when GCC-Rust is finished.
AMDGPU, *Not 100%, but works well enough to actually use in production and gets better all the time.
While there may be challenges and specific configurations required, you absolutely can compile Rust on and targeting to a musl-based system.
I meant, Rust suppports vewer architectures.
Rust actually supports most architectures(SPARC, AMD64/x86-64, ARM, PowerPC, RISC-V, and AMDGPU*). The limitations are from LLVM not supporting some architects(Alpha, SuperH, and VAX) and some instruction sets(sse2, etc.); z/Architecture is a bit of an outlier that has major challenges to overcome for LLVM-Rust. This is not going to be a problem when GCC-Rust is finished.
AMDGPU, *Not 100%, but works well enough to actually use in production and gets better all the time.
Thanks! My bad, sorry.
Np. It’s a common point of confusion.
You can use
rustup target list
to see all available architectures and targets.