I will come back to this post in September to see if I was right lol

Biggest concerning signs:

  1. 30 FPS lock on xbox, there’s no way to spin that positively, absolute fail

  2. Predatory pre-order bonus skins to get people to buy before they know what they’re actually going to experience (buggy shitshow)

  3. Countless attempts to hype up the game and huge random assurances from the devs

  4. Preemptively admitting the game has jank and trying to make it seem okay lol

https://www.msn.com/en-us/news/us/starfield-has-that-bethesda-rpg-jank-and-i-couldnt-be-happier/ar-AA1cGkxv

At least the bugs will be absolutely hilarious I think.

  • PenguinTD@lemmy.ca
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    2 years ago
    1. 30 fps lock is not a bad thing for a not action heavy rpg, many games already did and prove that if you do it properly it’s not that bad.
    2. you don’t have to do the pre-order no one is forcing you to pre-order. They set a FOMO flag on the pitfall if you go ahead and fall then it’s your issue.
    3. every big budget game hypes their game, they have to cause marketing money sometimes exceeds the development cost.(depending on the audience reach results, they usually don’t spend marketing money like idiots.)
    4. if it doesn’t pull a cyberpunk then I think it would be fine.

    my predictions:

    1. at best it would be a space new vegas, At worst a space warp simulator cause loading or procedurally generate stuff for the system you are in takes time. And then it’s full of copy paste settlements where 95% of the planet is not even worth visiting, you just scan locate settlement, land near by do your space fetching and then move on.
    2. it would be some interesting landscapes probably from AI generated ideas so main location won’t feel too repetitive.(so do a planet with just one biome, except story relevant planets.)
    3. space combat is probably gonna suck or forced cinematic thing(force you to land somewhere, get ship taken away, etc. )
    4. many startrek/starwars “inspirations” for factions.
    • NightOwl@lemmy.one
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      2 years ago

      Is this a sign though that games are going to start heading in the direction of 30 fps again? I remember last gen earlier titles would be 60 fps with the cross platform approach, but gradually it became rarer until 30 fps became the norm again with 60 becoming more of an outlier.

      • zalack@kbin.social
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        2 years ago

        Every generation moves back towards 30fps as devs try to push the limits of the hardware.

      • PenguinTD@lemmy.ca
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        2 years ago

        not necessarily. Due to adaptive sync and render thread/game thread can become somewhat doing their stuff in parallel, modern engine can reduce the old fixed 3 frame input lag into mostly 2 frames and with some good scheduling 1 frame input lag is possible for 30fps.(the higher the frame rate the more impossible to achieve 1 frame input lag, like even if your game is just moving a cube in empty space, above certain frame rate it becomes not possible to keep 1 frame input lag due to engine overheads.(note here we do not consider display input lag, just your input action and then later gpu draws the update. )

        You can see that’s a very big improvement for 30fps based games. ie. old engine with fixed 3 frames lag, 60fps is about 50ms, where if it’s 30fps but with 2 frames input lag it’s 66.6ms, and it’s not a lot different. So it becomes sort of standard for raytracing enabled game to target 30fps, or like ratchet and clank where they have modes that targets 40fps as a compromise.(that needs a 120hz monitor as support), oh, why 40fps?? if you do the number, 40fps with 2 frames input lag is 50ms, is this number familiar? yep, it’s the same input lag as old engine where 60fps but have fixed 3 frames lag.

        • NightOwl@lemmy.one
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          2 years ago

          like ratchet and clank where they have modes that targets 40fps as a compromise.(that needs a 120hz monitor as support), oh, why 40fps?? if you do the number, 40fps with 2 frames input lag is 50ms, is this number familiar? yep, it’s the same input lag as old engine where 60fps but have fixed 3 frames lag.

          Been using 40 on the steam deck a lot with it being a good compromise between battery life but being smoother than 30. Are there any Xbox games that take the 40 fps compromise yet?

        • Xylia@kbin.social
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          2 years ago

          It’s funny, I’ve never thought about the render-ahead queue manipulation being a way to make lower FPS more tolerable.

          I don’t mind that the game is targeting 30fps on consoles but man I cannot for the life of me get used to it. I got a Steam Deck and targeting 30fps would let me run more games at native resolution but I haven’t been able to handle the lag and choppiness so I’ve been settling for 40-45.