I will come back to this post in September to see if I was right lol
Biggest concerning signs:
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30 FPS lock on xbox, there’s no way to spin that positively, absolute fail
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Predatory pre-order bonus skins to get people to buy before they know what they’re actually going to experience (buggy shitshow)
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Countless attempts to hype up the game and huge random assurances from the devs
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Preemptively admitting the game has jank and trying to make it seem okay lol
At least the bugs will be absolutely hilarious I think.
not necessarily. Due to adaptive sync and render thread/game thread can become somewhat doing their stuff in parallel, modern engine can reduce the old fixed 3 frame input lag into mostly 2 frames and with some good scheduling 1 frame input lag is possible for 30fps.(the higher the frame rate the more impossible to achieve 1 frame input lag, like even if your game is just moving a cube in empty space, above certain frame rate it becomes not possible to keep 1 frame input lag due to engine overheads.(note here we do not consider display input lag, just your input action and then later gpu draws the update. )
You can see that’s a very big improvement for 30fps based games. ie. old engine with fixed 3 frames lag, 60fps is about 50ms, where if it’s 30fps but with 2 frames input lag it’s 66.6ms, and it’s not a lot different. So it becomes sort of standard for raytracing enabled game to target 30fps, or like ratchet and clank where they have modes that targets 40fps as a compromise.(that needs a 120hz monitor as support), oh, why 40fps?? if you do the number, 40fps with 2 frames input lag is 50ms, is this number familiar? yep, it’s the same input lag as old engine where 60fps but have fixed 3 frames lag.
Been using 40 on the steam deck a lot with it being a good compromise between battery life but being smoother than 30. Are there any Xbox games that take the 40 fps compromise yet?
It’s funny, I’ve never thought about the render-ahead queue manipulation being a way to make lower FPS more tolerable.
I don’t mind that the game is targeting 30fps on consoles but man I cannot for the life of me get used to it. I got a Steam Deck and targeting 30fps would let me run more games at native resolution but I haven’t been able to handle the lag and choppiness so I’ve been settling for 40-45.