Daddy needs a new pair of RAM!

edit: the fps are way better in smaller terminal windows with lower character count but then it’s hard to make out the dice. D:

edit2: code here (expires in 2 weeks)

  • MonkderVierte@lemmy.zip
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    15 hours ago

    (hopefully) Constructive critique:

    • it looks like you’re handling the dice in physics as a ball? Takes forever to settle at the end.
    • the throw has a visual glitch.
    • Pudutr0n@lemmy.worldOP
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      15 hours ago

      Thanks! Yeah, there’s definitely A LOT of room for improvement. collisions are handled per vertex, but torque is applied to angular impulse to the dice as a whole (like a ball I guess). The settling is a huge issue, yes. the visual glitches I’ve been trying to get rid of but man… fix one and then another one pops up in a different case. Thanks for your critique. :)

      • Atherel@lemmy.dbzer0.com
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        12 hours ago

        I first read it as “there’s a lot of DOOM for improvement” but as the rest of your comment confirmed this, I’ll keep it that way in my head!