I’ve been revisiting anno 2205, infamously the ugly duckling of the Anno series of RTS games. I don’t mind so much the fact that it’s different, lacks customisation and random map generation - I’m bothered because the game is so slow to progress through on challenge settings, and it feels like a game designed just to artificially waste your time; in other anno games, you can always pull tricks to dig yourself out of economic crisis - selling off assets and surplus goods, completing quests for other parties, or taking loans. 2205 is very very confined in terms of what you can do to financially recover in the early game and forces you into a lot of military events.


Darkest dungeon
You know, I had a good time with the original.
It was the sequel that really put me off. They messed with the interface so that I couldn’t figure out how to play the damned game anymore. But they didn’t meaningfully vary the core combat, such that I very quickly got the sense I wasn’t playing anything new.
I feel this. It’s a really great game but it also is a soul destroying hell slog