• taladar@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      5
      arrow-down
      2
      ·
      10 months ago

      The technology isn’t there yet, both in terms of running on the average gamer PC and in terms of producing a result that is predictable enough to actually fit into a given game world. In the context of games you don’t want the AI to just make up any old crap based on something completely unrelated to the game world.

        • taladar@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          4
          ·
          10 months ago

          Yeah, but that is more the kind of game where you go “haha, look what kind of crap it produced this time” and less a serious use case where you want to be 99% certain it won’t suddenly talk about something completely different.

      • Ookami38@sh.itjust.works
        link
        fedilink
        English
        arrow-up
        1
        arrow-down
        1
        ·
        10 months ago

        With the right context given to the AI (backstory, motivation, personality, specific plot points the character has to mention at certain points in the game) as is it can provide pretty decent responses. The hardware limitation exists for sure, but we already have online-only single player games, at least this would provide a functionality instead of just more drm.