Xbox reportedly plan to speed up development on new Elder Scrolls, Fallout, and Halo games, as Microsoft consider turning the division into a subsidiary.
The article does not get into how much faster Microsoft wants Bethesda game releases to be. For example, they should be able to release a game in less than 10 years, and if not, it makes sense to stop for a couple months and fix whatever the issue is with their development process.
It’s people. It’s always going to boil down to not enough creatives making the things in parallel so that the story can be boarded and molded and coded and tested and weighted and released faster.
People will say “it just needs better organization” and they don’t realize it probably has too much organization - stand-ups and fragile sprints and let’s nights and go-team chants and reorgs and TPS reports - as it is.
The article does not get into how much faster Microsoft wants Bethesda game releases to be. For example, they should be able to release a game in less than 10 years, and if not, it makes sense to stop for a couple months and fix whatever the issue is with their development process.
It’s people. It’s always going to boil down to not enough creatives making the things in parallel so that the story can be boarded and molded and coded and tested and weighted and released faster.
People will say “it just needs better organization” and they don’t realize it probably has too much organization - stand-ups and fragile sprints and let’s nights and go-team chants and reorgs and TPS reports - as it is.
It’s always more good people they lack.