Just wanted to chime in that I absolutely love Starfield. I didn’t watch any trailers, didn’t read any of the hype. It’s exactly what I assumed it would be.
I didn’t watch any trailers, didn’t read any of the hype, had low expectations, and didn’t have to buy it…and Starfield still managed to disappoint me.
I’ve only seen people stream it and it looks… like a Bethesda game. Like, to a fault.
I’m reading that’s what a lot of people expected, and I’m honestly surprised.
I thought Bethesda would put their jankiness aside and give us something that’s wide, deep, and polished. But it really feels like Bethesda has been releasing the same game ever since Daggerfall, just with different skins.
I guess better the devil you know? I’ll probably play it at some point when it’s finished.
I’ve only seen people stream it and it looks… like a Bethesda game. Like, to a fault.
I’m reading that’s what a lot of people expected, and I’m honestly surprised.
With one massive, at least for me, flaw. Previous Bethesda games had handcrafted maps which invited you to explore every region. There was so much to find in the most unexpected places. Starfield doesn’t have that. I mean sure, even on remote desolate planets you can find objects of interest, but in the end they do repeat very quickly. In Starfield the world is much bigger but ultimately less diverse and well built. And to me that’s a less appealing game.
And another smaller problem is that they no longer seem to want to go into the darker stories. The game does have quite some potential of exploring darker themes like the despotic parts of the UC organisation for example. But it never does dive deeper but sticks to the surface. You can imagine that there’s much more going on but you don’t get to experience this.
The game may have been 25 years in development, but their AAA standards must have also been from that time.
There would have been a period of time where Starfield’s release would be heralded as one of the greats (probably 2013-2017). But in 2023, it already looked outdated on release.
It’s been years but Daggerfall to me feels like the ideal RPG. They did make it a point to make simpler games after Daggerfall. Beginning with Morrowind, the magic categories slowly got reduced, the skills were intentionally consolidated and reduced in number. That’s the reason why the later games sold really well. Starfield still sold well despite the valid criticisms but they should have trended into more complexity for a space game. Bethesda games are the junk food of games (and sports games are Mountain Dew or something).
I did the same and enjoy it. I think it’s embarrassing that a AAA can spend so long on a game and have it basically be fallout in space with very little in the way of innovation. But I also didn’t expect anything more, and it scratches the itch I was wanting it to scratch
I feel like AAA games usually aren’t innovative. AAA games have large budgets and therefore need to have mass appeal which usually means a relatively safe existing formula with a lot of the budget going towards graphics and scale (and marketing). That’s not necessarily a bad thing, and I wouldn’t say no innovation happens in AAA games… but it’s not that surprising that they can be a little formulaic.
Honestly all games are kind of starting to feel the same to me and I’m not sure if it’s what I’m playing, that I’ve played too many games and “seen too much”, or that I need a break or what lol.
A break isn’t a terrible idea in my opinion. Give yourself a chance to step away and I bet by the end of your break you’ll end up getting excited to return something in particular
I’d say, after myself gaming since pacman on the atari, it’s a basic principle of taste in general:
Your palate is an exponential convergence.
Ever only tried piss and puddlewater as drinks? Then you’d probably say “piss is #1”.
After testing another 10 drinks, it’s probably down to #8. And another 190 drinks it’s maybe down to #200.
Saying, the more diverse items of a thing you’ll consume, the more refined your palate grows and so does your standard.
I mean, i once thought pacman or pong were graphically and gameplay-wise the absolute tits.
After a felt gazillion games later, they wouldn’t exactly pass the same bar.
Starfield is totally mediocre. I didn’t expect much. Even less. I pirated it to test it, and after some hours i still wanted a refund. But it had great loading-screens!
I see we got a connoisseur here. But that really depends on the climate, age and main ingredients in puddlewater.
What if it’s 90% hobo-puke after a week in bright sun? 🤔
Just wanted to chime in that I absolutely love Starfield. I didn’t watch any trailers, didn’t read any of the hype. It’s exactly what I assumed it would be.
I didn’t watch any trailers, didn’t read any of the hype, had low expectations, and didn’t have to buy it…and Starfield still managed to disappoint me.
Same I got it for free when I built my wife’s computer. 😂 I would have refunded it. But it was free with her CPU (7800X3D)
I’ve only seen people stream it and it looks… like a Bethesda game. Like, to a fault.
I’m reading that’s what a lot of people expected, and I’m honestly surprised.
I thought Bethesda would put their jankiness aside and give us something that’s wide, deep, and polished. But it really feels like Bethesda has been releasing the same game ever since Daggerfall, just with different skins.
I guess better the devil you know? I’ll probably play it at some point when it’s finished.
With one massive, at least for me, flaw. Previous Bethesda games had handcrafted maps which invited you to explore every region. There was so much to find in the most unexpected places. Starfield doesn’t have that. I mean sure, even on remote desolate planets you can find objects of interest, but in the end they do repeat very quickly. In Starfield the world is much bigger but ultimately less diverse and well built. And to me that’s a less appealing game.
And another smaller problem is that they no longer seem to want to go into the darker stories. The game does have quite some potential of exploring darker themes like the despotic parts of the UC organisation for example. But it never does dive deeper but sticks to the surface. You can imagine that there’s much more going on but you don’t get to experience this.
The game may have been 25 years in development, but their AAA standards must have also been from that time.
There would have been a period of time where Starfield’s release would be heralded as one of the greats (probably 2013-2017). But in 2023, it already looked outdated on release.
It’s been years but Daggerfall to me feels like the ideal RPG. They did make it a point to make simpler games after Daggerfall. Beginning with Morrowind, the magic categories slowly got reduced, the skills were intentionally consolidated and reduced in number. That’s the reason why the later games sold really well. Starfield still sold well despite the valid criticisms but they should have trended into more complexity for a space game. Bethesda games are the junk food of games (and sports games are Mountain Dew or something).
I’m also surprised so many people expected it to be just another underwhelming Bethesda game, because that sure was not what they were promising
I did the same and enjoy it. I think it’s embarrassing that a AAA can spend so long on a game and have it basically be fallout in space with very little in the way of innovation. But I also didn’t expect anything more, and it scratches the itch I was wanting it to scratch
I’d be happy if it was fallout in space, fallout had places to go, little things to stumble upon.
I feel like AAA games usually aren’t innovative. AAA games have large budgets and therefore need to have mass appeal which usually means a relatively safe existing formula with a lot of the budget going towards graphics and scale (and marketing). That’s not necessarily a bad thing, and I wouldn’t say no innovation happens in AAA games… but it’s not that surprising that they can be a little formulaic.
Honestly all games are kind of starting to feel the same to me and I’m not sure if it’s what I’m playing, that I’ve played too many games and “seen too much”, or that I need a break or what lol.
A break isn’t a terrible idea in my opinion. Give yourself a chance to step away and I bet by the end of your break you’ll end up getting excited to return something in particular
I’d say, after myself gaming since pacman on the atari, it’s a basic principle of taste in general:
Your palate is an exponential convergence. Ever only tried piss and puddlewater as drinks? Then you’d probably say “piss is #1”. After testing another 10 drinks, it’s probably down to #8. And another 190 drinks it’s maybe down to #200.
Saying, the more diverse items of a thing you’ll consume, the more refined your palate grows and so does your standard.
I mean, i once thought pacman or pong were graphically and gameplay-wise the absolute tits. After a felt gazillion games later, they wouldn’t exactly pass the same bar.
Starfield is totally mediocre. I didn’t expect much. Even less. I pirated it to test it, and after some hours i still wanted a refund. But it had great loading-screens!
Nah man, puddlewater beats piss 10 to 1
I see we got a connoisseur here. But that really depends on the climate, age and main ingredients in puddlewater. What if it’s 90% hobo-puke after a week in bright sun? 🤔
I expected it to be No Man’s Sky, but worse
Well, as least you got what you expected. NMS on launch day, but worse.