Unlike BG3 where the combat is based upon a TTRPG, the combat in Divinity is designed around Turn Based video games.
All of the abilities have a cooldown instead of being limited resources. Which is difficult to do with pen and paper, but works perfectly on a computer.
The way you do builds is also a lot more dynamic, there isn’t really classes as much as there are different fighting styles with abilities which you can mix and match however you want.
The only thing Divinity lacks compared to BG3 is the cutscenes. Which is kind of important in a story based game.
Unlike BG3 where the combat is based upon a TTRPG, the combat in Divinity is designed around Turn Based video games.
All of the abilities have a cooldown instead of being limited resources. Which is difficult to do with pen and paper, but works perfectly on a computer.
The way you do builds is also a lot more dynamic, there isn’t really classes as much as there are different fighting styles with abilities which you can mix and match however you want.
The only thing Divinity lacks compared to BG3 is the cutscenes. Which is kind of important in a story based game.