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Cake day: August 9th, 2023

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  • Honytawk@lemmy.ziptoRPGMemes @ttrpg.networkCope
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    4 days ago

    Every TTRPG are just mechanics to tell a story.

    D&D’ rules may be 80% about combat, but they are all still there to facilitate the story. You aren’t wargaming.

    You roll dice to see how the story enfolds. Having it cut off abruptly because of a mistake calculation on the DM’s part while prepping the session goes against the story.

    Also, having a player sit around twiddling their thumbs for the rest of the session because their character died is not fun and goes against the reason why we play games in the first place.

    Fuck realism, it is a fantasy game we play to have fun. So getting rid of unfun aspects isn’t just recommended, it is a necessity.




  • Honytawk@lemmy.ziptoLemmy Shitpost@lemmy.worldPow--
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    5 days ago

    I treat people the way they treat other people.

    If Nazis say a group of people aren’t people, then Nazis aren’t people.

    Nazis are vermin that should be exterminated. A cancer on humanity that should be cut out with a big knife.

    And if they don’t like that, then they should change their mentality.






  • Honytawk@lemmy.ziptoRPGMemes @ttrpg.networkDibs on the hat
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    16 days ago

    Most of these are just gimmick characters that will have one fun interaction with the group and then become useless. They can be used for one-shots, but not full campaigns.

    Like the dragonborn one, after the initial interaction where they explain the skin condition. Most players will just go “okay” and move on.

    Except for the sentient hat one. That has a mystery attached and you can keep changing the mannequin throughout. Maybe it also works on a mop or barrel.