Every TTRPG are just mechanics to tell a story.
D&D’ rules may be 80% about combat, but they are all still there to facilitate the story. You aren’t wargaming.
You roll dice to see how the story enfolds. Having it cut off abruptly because of a mistake calculation on the DM’s part while prepping the session goes against the story.
Also, having a player sit around twiddling their thumbs for the rest of the session because their character died is not fun and goes against the reason why we play games in the first place.
Fuck realism, it is a fantasy game we play to have fun. So getting rid of unfun aspects isn’t just recommended, it is a necessity.







Translators, pop idols, olymic sporters and how much did art get sold this year?