• Eternal192@anarchist.nexus
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    2 days ago

    He started with excellent ideas that created some amazing games Fable, Black and White, Dungeon Keeper and then went completely of the fucking rails with ideas that lead nowhere, but some devs from those days seem to have issues with visualising new ideas after exhausting their first one, remember Romero and how he was going to make you his bitch? and then made Daikatana that was his biggest failure and same is with Molyneux they started swinging and then crashed and burned.

      • TachyonTele@piefed.social
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        1 day ago

        I think lucas checked out when he figured out the merch angle. Anything he did after that was made in leisure.

    • Gamma@beehaw.orgOP
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      2 days ago

      I think he would’ve been fine if he’d had constraints. When he has a huge budget the games still try to do too much.

      The Romero thing is interesting… apparently he can still make a decent WAD, but not every game the guy works on is going to be a banger. Sometimes the marketing team leans in a little too hard. Not to say he didn’t believe in the game, I’ve never played that one