I hate that the default grid mechanics in 5(.5)e are square circles, like, they really think people who want precise grid based combat aren’t capable of using the alternating 5/10 ft. diagonals rule
I have used both types of distance calculation in different campaigns. I agree that the ‘alternating’ rule is better, but I’ve also seen that it confuses some players and in that case slows down combat.
I’m currently using the phb rule. My players have just gained access to fireball and similar AoE spells, and I use the actual circular spell effects
So far I have not seen the players actively abusing this, so for now I’m just ignoring the weird distance effects
I hate that the default grid mechanics in 5(.5)e are square circles, like, they really think people who want precise grid based combat aren’t capable of using the alternating 5/10 ft. diagonals rule
I have used both types of distance calculation in different campaigns. I agree that the ‘alternating’ rule is better, but I’ve also seen that it confuses some players and in that case slows down combat.
I’m currently using the phb rule. My players have just gained access to fireball and similar AoE spells, and I use the actual circular spell effects
So far I have not seen the players actively abusing this, so for now I’m just ignoring the weird distance effects