• Ghostie@lemmy.zip
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    3 days ago

    When I DM I have a consistent house rule that if you have the ability to do a bonus action, you can do a strike with an unarmed off hand if you are adjacent to an enemy regardless of class. If it connects it does 1d4 bludgeoning and has a chance to knock a medium or smaller enemy prone if the player wins a strength contest. Nat 20 achieves both the connecting of the hit and the prone.

    • TheMinions@lemmy.world
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      3 days ago

      I’d allow this but, I’d let it just be the flat Str score of an attack.

      Monks get to have their unarmed strike to be special.

      The prone stuff seems a bit OP. I’d make it a part of Crusher instead.

      • Kichae@wanderingadventure.party
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        2 days ago

        theminions@lemmy.world The prone stuff also just seems unbelievable. Jabbing someone with your off-hand isn’t going to knock anyone over. It’s not a running body check against someone who isn’t bracing.

        I see this all of the time in the PF2r subreddit. Everyone wants to know why it’s so hard to push enemies around or knock them over, as if they’re pro-wrestlers desperate to oversell for you for a paycheque, and not creatures who are opposing your attempts to do those things.

      • Ghostie@lemmy.zip
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        3 days ago

        It usually works out fine. Plus sometimes the potential of just getting a 1d4 out of it doesn’t seem worth it to waste a bonus action, especially at higher level encounters. I have other house rules that also incentivize other options too. But I’ve been blessed with players that like to keep things interesting and inventive for the fun of it rather than just cheese everything they can.

    • vithigar@lemmy.ca
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      3 days ago

      That is massively more powerful than a RAW normal action unarmed attack, which does a single point of damage with no other riders.