• Honytawk@lemmy.zip
    link
    fedilink
    English
    arrow-up
    3
    arrow-down
    2
    ·
    edit-2
    1 year ago

    I don’t get it, I spend like +40 hours in the game and didn’t touch the randomly generated content even once.

    Why is it an argument when it should be obvious that it is end-game stuff?

    • VR20X6@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      3
      arrow-down
      1
      ·
      1 year ago

      Sometimes it feels like people had the entirely unrealistic expectation that they were going to be landing on Planet Skyrim and wander around a handcrafted world full of quests. And then have a completely new experience of the same scale on the rest of the 999 planets.

      It was clearly put in to play interspersed with the questlines and for some endgame looting, but some people wanted to be able to just wander planets endlessly as if it could possibly have the scale of content that would make it worth playing like that. Maybe they’ll come back when modding lets them insert hundreds of new POI prefabs off the workshop into the procgen pool.

      • Vant@lemm.ee
        link
        fedilink
        English
        arrow-up
        3
        ·
        1 year ago

        I didn’t really have that expectation. I knew most of the worlds would be mostly empty. But every bounty location, for example, was one of those twenty buildings and they could have at least put in some light variations. I thoroughly enjoyed the game, and as you said, I’m just waiting for the Creation Kit and mods to get back into it.

        • VR20X6@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          2
          ·
          1 year ago

          Yeah, I do wish they had variation within the prefabs they did have. That would have helped a lot.

          I’m similarly hoping Creation Kit mods breathe some life into the variety of surface procgen stuff.