Reminds me on how they had a single person (I think?) doing Batman’s cape for the Arkham games. That was their position, the person who makes the cape seem like a real piece of cloth.
I still think about how good the cape looked when flowing or in movement. They did an amazing job either way!
I love the capes in Helldivers 2 for some reason. That thing gets blown around, there must be some serious draft on the Super Destroyer. Best is when it gets blown over your head and you can’t wiggle it off. You can also wiggle it over your arm and walk around like an ancient roman diplomat.
I find cloth physics so fascinating. It’s either really good or garbage. They never got it in destiny or destiny 2, it was always just a mess and they would’ve rather ditched it.
In very early 2000s my friends and I used to comment on water appearance in games. If I saw Black Flag ocean then I’d have probably shit myself. Really water was a benchmark between us still recall it on the amd 9500
for sure, but it is kinda strange the project that literally spun off Black Flag doesn’t really build upon its established foundation. It felt like part time spare time stop gap pet project at times
All they had to do was remove all the bits that made it an Assassin’s Creed game and it would’ve been perfect. But they did Skull & Bones instead. It’s like they hate easy money.
Yakuza Pirate In Hawaii had a similar problem tbh. The pacing of the game kind of encourages you to fuck around doing Yakuza stuff instead of Pirate stuff for the midgame but the Pirate stuff was way more fun than clearing like, 90 bounty fights that all went the same way once you were good at the combat.
Only Assassin’s Creed game I ever played. The worst part was the parts where you’re in the present day and had to do some boring computer shit for some reason? During the whole time in those parts I was just angry and thinking “just let me be a pirate again FFS!”
Yes, oh my god at the times they would bring you out of the Animus for some shitty present day story that wasn’t nearly as interesting as the in Animus story!
Yeah I get they’re trying to do something to connect these stories that take place in completely different time periods and locations. But does anyone really care about that?
There’s some lore about Assassins and Templars in the storyline. I didn’t care about that either (I just want to be a pirate) but maybe some people like that, and it’s enough to connect the various time periods together. But ocassionally warping people into the present day sometimes? It’s just just dumb. I just want to be a pirate!
Reminds me on how they had a single person (I think?) doing Batman’s cape for the Arkham games. That was their position, the person who makes the cape seem like a real piece of cloth.
I still think about how good the cape looked when flowing or in movement. They did an amazing job either way!
I love the capes in Helldivers 2 for some reason. That thing gets blown around, there must be some serious draft on the Super Destroyer. Best is when it gets blown over your head and you can’t wiggle it off. You can also wiggle it over your arm and walk around like an ancient roman diplomat.
allegedly, Helldiver’s armor has small fans that keep the cape flowing at all times.
I find cloth physics so fascinating. It’s either really good or garbage. They never got it in destiny or destiny 2, it was always just a mess and they would’ve rather ditched it.
For Assassins Creed Black Flag they had an entire team of like 14 people just making sure the ocean looked pretty.
In very early 2000s my friends and I used to comment on water appearance in games. If I saw Black Flag ocean then I’d have probably shit myself. Really water was a benchmark between us still recall it on the amd 9500
and then a decade later they did Skull and Bones and somehow it looks way way worse
Different team.
for sure, but it is kinda strange the project that literally spun off Black Flag doesn’t really build upon its established foundation. It felt like part time spare time stop gap pet project at times
And it did in fact look really.
That game was the best pirate game that nobody asked for, and it was a freaking Assassin’s Creed game! xD
All they had to do was remove all the bits that made it an Assassin’s Creed game and it would’ve been perfect. But they did Skull & Bones instead. It’s like they hate easy money.
Yakuza Pirate In Hawaii had a similar problem tbh. The pacing of the game kind of encourages you to fuck around doing Yakuza stuff instead of Pirate stuff for the midgame but the Pirate stuff was way more fun than clearing like, 90 bounty fights that all went the same way once you were good at the combat.
Seriously! I think that’s true about most companies these days. They literally go the worst route possible 90% of the time.
Only Assassin’s Creed game I ever played. The worst part was the parts where you’re in the present day and had to do some boring computer shit for some reason? During the whole time in those parts I was just angry and thinking “just let me be a pirate again FFS!”
Yes, oh my god at the times they would bring you out of the Animus for some shitty present day story that wasn’t nearly as interesting as the in Animus story!
Yeah I get they’re trying to do something to connect these stories that take place in completely different time periods and locations. But does anyone really care about that?
There’s some lore about Assassins and Templars in the storyline. I didn’t care about that either (I just want to be a pirate) but maybe some people like that, and it’s enough to connect the various time periods together. But ocassionally warping people into the present day sometimes? It’s just just dumb. I just want to be a pirate!
I played the prior games and it was nice to continue the overall story. It got silly tho and I didn’t play much after black flag.
That ocean looked amazing when the boat didn’t load and there was hole in the ocean with some people and items floating above it.