All they had to do was remove all the bits that made it an Assassin’s Creed game and it would’ve been perfect. But they did Skull & Bones instead. It’s like they hate easy money.
Yakuza Pirate In Hawaii had a similar problem tbh. The pacing of the game kind of encourages you to fuck around doing Yakuza stuff instead of Pirate stuff for the midgame but the Pirate stuff was way more fun than clearing like, 90 bounty fights that all went the same way once you were good at the combat.
All they had to do was remove all the bits that made it an Assassin’s Creed game and it would’ve been perfect. But they did Skull & Bones instead. It’s like they hate easy money.
Yakuza Pirate In Hawaii had a similar problem tbh. The pacing of the game kind of encourages you to fuck around doing Yakuza stuff instead of Pirate stuff for the midgame but the Pirate stuff was way more fun than clearing like, 90 bounty fights that all went the same way once you were good at the combat.
Seriously! I think that’s true about most companies these days. They literally go the worst route possible 90% of the time.