Pierre-Yves Lapersonne@programming.dev to Open Source@lemmy.ml · 17 hours agoOpen-source game engine Godot is drowning in 'AI slop' code contributions: 'I don't know how long we can keep it up'www.pcgamer.comexternal-linkmessage-square23fedilinkarrow-up1181arrow-down12file-textcross-posted to: programming@programming.devopensource@programming.dev
arrow-up1179arrow-down1external-linkOpen-source game engine Godot is drowning in 'AI slop' code contributions: 'I don't know how long we can keep it up'www.pcgamer.comPierre-Yves Lapersonne@programming.dev to Open Source@lemmy.ml · 17 hours agomessage-square23fedilinkfile-textcross-posted to: programming@programming.devopensource@programming.dev
minus-squareDarkCloud@lemmy.worldlinkfedilinkarrow-up4·16 hours agoBut what polices that? And what’s to stop humans pasting in the AI code, which may look like human code, just behave poorly or contain hallucinations.
minus-squareShimitar@downonthestreet.eulinkfedilinkEnglisharrow-up1arrow-down2·7 hours agoWrite tests and actually do the practice of testing every single line with no regression testing. That will solve the AI problem. Since if it does work, there is no problem. If doest work just remove it. If it does work, who cares if it’s AI or not?
But what polices that? And what’s to stop humans pasting in the AI code, which may look like human code, just behave poorly or contain hallucinations.
Write tests and actually do the practice of testing every single line with no regression testing. That will solve the AI problem. Since if it does work, there is no problem. If doest work just remove it. If it does work, who cares if it’s AI or not?