Pierre-Yves Lapersonne@programming.dev to Open Source@lemmy.ml · 17 hours agoOpen-source game engine Godot is drowning in 'AI slop' code contributions: 'I don't know how long we can keep it up'www.pcgamer.comexternal-linkmessage-square23fedilinkarrow-up1181arrow-down12file-textcross-posted to: programming@programming.devopensource@programming.dev
arrow-up1179arrow-down1external-linkOpen-source game engine Godot is drowning in 'AI slop' code contributions: 'I don't know how long we can keep it up'www.pcgamer.comPierre-Yves Lapersonne@programming.dev to Open Source@lemmy.ml · 17 hours agomessage-square23fedilinkfile-textcross-posted to: programming@programming.devopensource@programming.dev
minus-squareDarkCloud@lemmy.worldlinkfedilinkarrow-up2arrow-down2·edit-216 hours agoHumans in the loop? Code would have to be read and understood by the human, in relation to the problem being resolved, and the rest of the code base it may or may not interact with… And that’s difficult.
minus-squareShimitar@downonthestreet.eulinkfedilinkEnglisharrow-up1arrow-down1·7 hours agoIf ai slip vibe code is so shitty, then it should be pretty easy for humans to detect it and shut down without wasting too much time right?
Humans in the loop? Code would have to be read and understood by the human, in relation to the problem being resolved, and the rest of the code base it may or may not interact with… And that’s difficult.
If ai slip vibe code is so shitty, then it should be pretty easy for humans to detect it and shut down without wasting too much time right?