• Dadifer@lemmy.world
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    1 hour ago

    I got involved in a war of succession, and when I came to the throne room, there was a portal to somewhere else. The DM was trying to get me to go in, but there’s no way I’m wandering into a portal that goes who knows where.

    Turns out, the uncle made a portal to the niece’s hideout to kill her. So when he came back, I killed him and took the crown. What kind of idiot doesn’t ward their hideout?

  • mushroommunk@lemmy.today
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    3 hours ago

    Sometimes it’s absolutely valid to say “guys. This is a clue your +4 wis character would pick up on. You’re just stupid yourself”.

    At least in our group it is

  • its_kim_love@lemmy.blahaj.zone
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    4 hours ago

    The worst is when they ignore your subtle clues so you slap them with a huge neon sign, and they decide it’s too obvious and start chasing down a dead end.

  • UnderpantsWeevil@lemmy.world
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    4 hours ago

    DM: “You enter a room. There are three dead bodies lined up along the wall, each with a mysterious sigal etched into their foreheads. Also, you see a clown.”

    Player 1: “I sense motive on the clown.”

    Player 2: “I talk to the clown.”

    Player 3: “Omg, my parents were killed by clowns. I wrote the DM 300 pages of fiction about it. I draw my sword and prepare to fight!”

    DM: “Damn, why aren’t these players interested in my clues?”

  • Gullible@lemmy.world
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    3 hours ago

    “Look, I’m fine with playing the societal collapse campaign. I have notes on mass embalming *smack* all laid out. Are you two?”

  • Kruku@mastodon.bida.im
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    3 hours ago

    @The_Picard_Maneuver Well, yeah^^ I don’t even waste time constructing in-depth scenes with clues when I’m a GM/DM. I just give the players an “Education” or “Common Sense” skill and have them roll on that or Int or Wis. I also spend a good portion of game time making sure they haven’t attributed the points I gave them in their “Education” or “Common Sense” skill to a combat skill. The nearly always do & nearly always say “but I thought…”