• lightnsfw@reddthat.com
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    1 day ago

    In SP RPG games it’s stupid. I’m just going to make however many trips back and forth it takes to empty the dungeon anyway. Might as well let me do it in one shot so I can get on to the next thing. I get it in survival crafting type games (within reason) but no reason games like skyrim or fallout need an encumbrance mechanic when you need a fuckload of stuff to level your crafting skills.

    • Cethin@lemmy.zip
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      23 hours ago

      Will you really go back? I suspect that 99.99% of players won’t. It’s more effective to go somewhere new, where you get XP, a fresh shot at better loot, and maybe different quests.

      Sure, you can ruin the economy in many ways, such as hoovering up every bit of loot. It isn’t balanced around that though, and can’t be. It’s the correct assumption almost always that players won’t return for loot that was left, because it’s less valuable than doing a new dungeon.

      • lightnsfw@reddthat.com
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        22 hours ago

        Yes, I go back. Why would I say it’s annoying and wastes a ton of time if I didn’t have experience with it? I’ve had a lot of conversations with other people who are the same way so I think you are underestimating how annoying it is. As far as moving on to the next place, what do you get? One boss chest, with a single magic item that may or may not be good for you? You still have to pick up the incedental crap to sell for gold and crafting materials. If you just rely on the few decent items you get that would take even longer. Regardless, there’s no economy to ruin in games like skyrim or fallout. You’re the only one there with a bunch of mindless NPCs, they don’t trade with each other and their inventory resets after a few days. Selling them a ton of crap is completely meaningless to the world as a whole.

        • Cethin@lemmy.zip
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          21 hours ago

          I don’t think you understand game design if you can’t understand what’s meant by “ruining the economy.” It means that the player gets so much money that there’s essentially no use for it anymore. They can buy anything that’s available without concern. For example, in Morrowind you can craft potions with ridiculous value, then use that to pay for levels from trainers and buy the best items, then pay for enchanting to make them even better. It trivializes the game.

          The only option at that point is to just limit what can be purchased. That’s a much worse solution than balancing the game’s economy so the player has options to spend money on, but critically they can’t buy everything. Video games are about making decisions. If you don’t have to decide anything than why not just watch a movie? The game needs to present you with options, and you need to choose what you will and won’t do. The economy is a great place this can happen in a game that’s balanced well.

          • lightnsfw@reddthat.com
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            12 hours ago

            Morrowind you can craft potions with ridiculous value, then use that to pay for levels from trainers and buy the best items

            Did you actually play Morrowind? I can’t think of a single one of the best items in Morrowind that was available for sale. You either had to steal them or they were loot. Also most of the vendors in that game were pretty broke. To sell anything of “ridiculous value” You had to find the mudcrab merchant out in the middle of nowhere. Gold didn’t trivialize that game at all. Exploiting alchemy did.

            • Cethin@lemmy.zip
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              12 hours ago

              No, the best items in the game are enchanted by the player easily. It’s not required, but enchanting you can create better magical items than are available to find, and with the specific enchantments that you want.

              I agree selling stuff was annoying, but it wasn’t that hard. You just sell as much as you can and buy back other light valuables. Then when you buy something you use the valuables first.