• jacksilver@lemmy.world
    link
    fedilink
    English
    arrow-up
    6
    ·
    2 days ago

    That percentage only matters in comparison to previous years, otherwise it’s just a random number.

    While the article doesn’t give a lot of info, it does say it’s only down 1% from last year.

      • jacksilver@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        2 days ago

        Honestly with that small of a sample size those numbers could mean anything.

        Wed need to know things like:

        • How many hours worth of new game content was released (maybe there were only enough new games to make up 20% of playtime)
        • How mich do Games as a Service impact things (they get new content, but aren’t “new” games)
        • Are people playing games more or less (people could be playing new games the same amount, but increasing the amount of hours playing old games)

        A small sample of averages is really hard to interpret.

    • Die4Ever@retrolemmy.com
      link
      fedilink
      English
      arrow-up
      1
      ·
      2 days ago

      So last year was 15%? That’s 1 percentage point, but you could also say it’s down 6.7%, although we don’t have precise numbers to work with

      • jacksilver@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        2 days ago

        That’s just how the article phrased it, surprisingly it’s hard to find historical “Steam Replay” stats so it’s hard to confirm/expand on any of this.