Zippy Bot@lemmy.zipB to Gaming@lemmy.zipEnglish · 2 days agoSteam Replay is live and notes only 14% "of playtime spent by all Steam users" was for 2025 releaseswww.gamingonlinux.comexternal-linkmessage-square42fedilinkarrow-up1109arrow-down10
arrow-up1109arrow-down1external-linkSteam Replay is live and notes only 14% "of playtime spent by all Steam users" was for 2025 releaseswww.gamingonlinux.comZippy Bot@lemmy.zipB to Gaming@lemmy.zipEnglish · 2 days agomessage-square42fedilink
minus-squareryathal@sh.itjust.workslinkfedilinkEnglisharrow-up3·2 days ago2025: 14% 2024: 15% 2023: 9% 2022: 17% There’s room to be concerned with those numbers.
minus-squarejacksilver@lemmy.worldlinkfedilinkEnglisharrow-up2·2 days agoHonestly with that small of a sample size those numbers could mean anything. Wed need to know things like: How many hours worth of new game content was released (maybe there were only enough new games to make up 20% of playtime) How mich do Games as a Service impact things (they get new content, but aren’t “new” games) Are people playing games more or less (people could be playing new games the same amount, but increasing the amount of hours playing old games) A small sample of averages is really hard to interpret.
2025: 14%
2024: 15%
2023: 9%
2022: 17%
There’s room to be concerned with those numbers.
Honestly with that small of a sample size those numbers could mean anything.
Wed need to know things like:
A small sample of averages is really hard to interpret.