• groet@feddit.org
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    2 days ago

    Thats render permanence. The reference to the object is still there in the level layout and its properties are still there in the object array.

    Its just all invisible

    • sp3ctr4l@lemmy.dbzer0.com
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      1 day ago

      … and if you are more clever, you can even simulate dynamic interactions going on, out of the occlusion culled render window, between various systems and actors.

      A whole, invisible, living world, doing its thing, without you.

      Or…

      … is it really just temporarily invisible?

      When you dream of being a butterfly… do you not see the world of the butterfly?

      The world of the dreamer, well, now that’s invisible, beyond the experience of the butterfly dreamer.

      Perception is indeed in the eye of the beholder; the nature of reality can be more of an ontological, or even etymylogical question, than a practical one.

      • gnomesaiyan@lemmy.world
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        2 days ago

        Yes. This version of reality (existence) was designed to be rendered live and on the fly without limitations. Therefore, everything has to be up and running all the time, even when not observed. Even millions of light years away, there’s a rock on a planet that sits there everyday while you do people things. It exists just as much as you do. The universe is the display, the hardware, the coding, and you in the seat, all at once. Now that’s what I call omnipotence. I’m pretty proud of it.

      • groet@feddit.org
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        2 days ago

        No because that would be unnecessary computation, but a fast calculation on the physics and collisions will be done so its is save to say “the tree fell” because we can observe the results of said fall

  • 🍉 Albert 🍉@lemmy.world
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    1 day ago

    Can I ask you for a favour, can you read this as slow as you can? this way I get to experience existence for a bit longer. heard a lot about this whole existing… nevermind, it’s overrated, you can stop reading now, I want this “exciting” thing to stop. thanks.

        • TotallynotJessica@lemmy.blahaj.zoneOPM
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          1 day ago

          Sorry, but I’m not actually the one keeping you around. I’m only an ephemeral internet character, not a physical being. Must be the people who find your comments funny :3

          • 🍉 Albert 🍉@lemmy.world
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            1 day ago

            I only exist because you are witnessing me, I am not real either.

            Does that mean that we both exists because we each are ephemeral unreal creatures witnessing each other? like a beam of light eternally bouncing between two mirrors?

              • 🍉 Albert 🍉@lemmy.world
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                1 day ago

                So far so good, got a hearing for something (divorce dad problems). but otherwise nothing to note. Yesterday my kids were making trouble not going to bed and locking their room. they were telling me they do not need to obey authority because I teach them about anarchism… it turns out they were making me a makeshift bed for me to be comfy while reading them Lord of the rings, I almost cried when I found out. I do not deserve them.

                Don’t ban me for not being a cute girl, I am a figment of your imagination so if anything it is your fault.

                How about you?

    • sp3ctr4l@lemmy.dbzer0.com
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      1 day ago

      DLSS?

      FSR?

      Dedicated thread(s) for physics calcs?

      Pre compiling shaders?

      Using a more fine tuned and optimized anti aliasing algorithm?

      Spritesheets/TextureMaps?

      Baked lighting?

      Intelligent asset pre-caching?

        • sp3ctr4l@lemmy.dbzer0.com
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          19 hours ago

          I… uh… what?

          DLSS does not cause you to lose fps, it causes you to gain them, by reducing image quality.

          DLSS 100% would… just be … the same as not using DLSS, as you would not be reducing image quality at all.

          You would only lose fps running DLSS if you’re comparing different games, on the same hardware, where one game requires DLSS and the other does not…

          …and that first game is very graphically intensive and cannot really be run without DLSS, whereas the other game doesn’t need DLSS…

          … or, your hardware simply doesn’t well support DLSS.

          Either way, both are apples to oranges comparisons.

  • Emi@ani.social
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    2 days ago

    Of course, saves on rendering. Why should the simulation render things that won’t be actively perceived or interacted.

  • potoooooooo ☑️@lemmy.world
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    1 day ago

    So this is why all of the women disappear out of my life. Here I was worried I was doing something wrong, like a regular nervous Nellie!

  • CatsPajamas@lemmy.dbzer0.com
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    1 day ago

    Something I think about is what if cause and effect happens backwards, too. So every moment both the past and the future are changing. We’d never even know.

  • Thorry@feddit.org
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    2 days ago

    Only for the main character, for all of the NPCs they don’t even have a view rendered.