• groet@feddit.org
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    2 days ago

    Thats render permanence. The reference to the object is still there in the level layout and its properties are still there in the object array.

    Its just all invisible

    • sp3ctr4l@lemmy.dbzer0.com
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      1 day ago

      … and if you are more clever, you can even simulate dynamic interactions going on, out of the occlusion culled render window, between various systems and actors.

      A whole, invisible, living world, doing its thing, without you.

      Or…

      … is it really just temporarily invisible?

      When you dream of being a butterfly… do you not see the world of the butterfly?

      The world of the dreamer, well, now that’s invisible, beyond the experience of the butterfly dreamer.

      Perception is indeed in the eye of the beholder; the nature of reality can be more of an ontological, or even etymylogical question, than a practical one.

      • gnomesaiyan@lemmy.world
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        2 days ago

        Yes. This version of reality (existence) was designed to be rendered live and on the fly without limitations. Therefore, everything has to be up and running all the time, even when not observed. Even millions of light years away, there’s a rock on a planet that sits there everyday while you do people things. It exists just as much as you do. The universe is the display, the hardware, the coding, and you in the seat, all at once. Now that’s what I call omnipotence. I’m pretty proud of it.

      • groet@feddit.org
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        2 days ago

        No because that would be unnecessary computation, but a fast calculation on the physics and collisions will be done so its is save to say “the tree fell” because we can observe the results of said fall