• LENINSGHOSTFACEKILLA [he/him]@hexbear.net
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    2 days ago

    Sounds like a fun idea, but I can’t imagine sitting there for an hour watching another player play for you would be all that engaging. Especially if you get a few bad coin flips in a row, oops, now you don’t get to make any decisions for 3 hours.

    • mushroommunk@lemmy.today
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      1 day ago

      Even worse it’s an hour of ingame time, which can be over in five seconds in the real world or almost an entire session depending on what you’re doing. I would think flipping every session would be a better chance at making this work

    • awesomesauce309@midwest.social
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      2 days ago

      I think you could add a constitution saving throw against suggestions from the other voice in your head to keep things engaging.

      • smeg@feddit.uk
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        1 day ago

        Surely that would be a charisma save, possession is like the only use for charisma saves!

    • Skua@kbin.earth
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      1 day ago

      I think if I was going to do this I’d come up with some basic mechanics for the one not in control to act as a ghost on the other one’s shoulder. Let them use a limited selection of their abilities, see and hear what’s going on, speak exclusively to the other player, and influence the in-control one’s dice rolls a little