alyaza [they/she]@beehaw.orgM to Gaming@beehaw.orgEnglish · 1 个月前I fixed Borderlands 4's stuttering issue by upping my shader cache size to 100 GB, which feels like something I shouldn't have to do in a well-optimised gamewww.pcgamer.comexternal-linkmessage-square43fedilinkarrow-up1153arrow-down10
arrow-up1153arrow-down1external-linkI fixed Borderlands 4's stuttering issue by upping my shader cache size to 100 GB, which feels like something I shouldn't have to do in a well-optimised gamewww.pcgamer.comalyaza [they/she]@beehaw.orgM to Gaming@beehaw.orgEnglish · 1 个月前message-square43fedilink
minus-squareMangoPenguin@lemmy.blahaj.zonelinkfedilinkEnglisharrow-up21·1 个月前It could have looked like BL2 with a few upgrades and more physics and that would have been fine.
minus-squareSmoochyPit@lemmy.calinkfedilinkarrow-up5·1 个月前BL2 even had some PhysX simulations when using an Nvidia card for particles and effects, so between those and running at higher internal resolutions and framerates, it’s already better than the new one in some areas.
It could have looked like BL2 with a few upgrades and more physics and that would have been fine.
BL2 even had some PhysX simulations when using an Nvidia card for particles and effects, so between those and running at higher internal resolutions and framerates, it’s already better than the new one in some areas.