(in D&D at least)

  • Dharma Curious@startrek.website
    link
    fedilink
    arrow-up
    6
    ·
    1 day ago

    2 things:

    1: I’ve gotten disco Elysium, and Ive only played a few minutes, but I don’t remember it having rolls like that? How does one know what one is rolling? I played like 20 minutes of it 3 months ago, so maybe I’m misremembering.

    2: that’s how my brother DMs. I once critfailed a lock picking so badly that my character broke his finger. My brother laughed his ass off

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
      link
      fedilink
      English
      arrow-up
      5
      ·
      edit-2
      1 day ago

      A lot of dialogue points and other actions will bring up a thing that rolls 2 D6s. Snake eyes is a critical failure, double sixes is critical success. The earliest point in the game where you can make one of these rolls is in your hotel room. Either by attempting to get your tie out of the ceiling fan, trying to piece together what happened with your shoes by analyzing the broken window, or by using the mirror and trying to stop making “The Expression.”

      Many of them can be re-rolled later once you get more skill points. Others are one and done unless you reload or start a new game.

      • leftzero@lemmy.dbzer0.com
        link
        fedilink
        arrow-up
        3
        ·
        edit-2
        19 hours ago

        Many of them can be re-rolled later once you get more skill points.

        It calls these white checks. Specifically they’ll unlock again (supposing you failed them) once you level up the skill or stat they’re associated to.

        You can also find or buy dice that’ll unlock some of them.

        Others are one and done unless you reload or start a new game.

        It calls these red checks. And they’re often much more fun than white checks, especially when you fail them.