(in D&D at least)

  • Randomgal@lemmy.ca
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    1 day ago

    I’ve seen this easily solved by assuming the 20 succeedes but the DM decides how exactly.

    “Okay. The dragon loves you know. They realize you have their old lover’s eyes. You remember this too. Old tales in your family that you thought were a joke. You are apparently related. And they do love you now.”

    If you can’t trust your players to act like adults and show some basic maturity. That’s a different issue.

    • Dae@pawb.social
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      1 day ago

      This is also a great way to handle it; malicious compliance/monkey paw. Makes for some humorous moments.

      And yeah, if a player is constantly having to be told no, a talk may need to be had, and if it can’t be resolved, they probably need to go. It’s also a reason why Session 0’s are so important; talking out what’s expected of the campaign both on the part of the players and what the GM has in mind.

      • Corn@lemmy.ml
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        1 day ago

        Having that 1 player being stalked by a horny dragon for the rest of the game, just in case.