(in D&D at least)

  • Dae@pawb.social
    link
    fedilink
    arrow-up
    9
    ·
    1 day ago

    This is also a great way to handle it; malicious compliance/monkey paw. Makes for some humorous moments.

    And yeah, if a player is constantly having to be told no, a talk may need to be had, and if it can’t be resolved, they probably need to go. It’s also a reason why Session 0’s are so important; talking out what’s expected of the campaign both on the part of the players and what the GM has in mind.

    • Corn@lemmy.ml
      link
      fedilink
      English
      arrow-up
      5
      ·
      1 day ago

      Having that 1 player being stalked by a horny dragon for the rest of the game, just in case.