• Dag_Nabbitt@lemmy.fmhy.ml
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    2 years ago

    $70, I guess this is the world we live in now. Can’t wait for the next price hike!

    I guess I’ll become a PatientGamer™

    • PM_NUDES_4_DEGRADING@lemmy.fmhy.ml
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      2 years ago

      Back when I was young, most games cost around $50. But back then they were 1/100th the size and complexity they are now, had absolutely no post-launch support whatsoever, and and even “AAA” titles used pixel art. They didn’t even have voice acting.

      If I adjust for inflation alone, no other factors, a $50 game from back then would be $91 today.

      I’m not happy about the price increase, but I certainly understand it and can’t really blame anyone for it. Frankly, I’m surprised this didn’t happen many years ago.

      Personally, I’ve been a patient gamer for a while - welcome! It’s great here.

      • AlternatePersonMan@lemmy.fmhy.ml
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        2 years ago

        I’ve thought about this before, and you’re definitely right that games are technically cheaper when you factor in inflation. However, they sell to a much larger audience now, so it’s not like the major studios are starving. Even so, I would probably be fine with it, if it weren’t for the tendency to:

        1. include microtransactions, rather than achievements
        2. sell dlc that should have just been part of the game
        3. Release the same uninspired crap every year (call of duty, sports ball 2023, etc.)
        4. sell broken games

        I’m guessing this one will be #4. Hoping to be wrong.

        • PM_NUDES_4_DEGRADING@lemmy.fmhy.ml
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          2 years ago

          I definitely agree with you on 1, 3 and 4. Personally I haven’t even looked at Starfield because of the patient gamer thing, I’ll try it out in a few years or whenever it’s on sale / has enough buzz.

          I do kind of defend a lot of dlc though. Some of it is predatory as fuck, but some of it just massively expands a game’s lifespan and you end up with massively more support/content in a post-dlc world than we ever got without it.

          It just depends on if they’re selling Horse Armor, or if it’s a game that keeps getting major content patches for 10 years because it’s being supported by dlc. Both happen. Of course, given that “horse armor” is literally something Bethesda did…well…

          • minimar@lemmy.world
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            2 years ago

            I don’t think anyone’s arguing DLC is completely bad. DLC done properly is awesome, and I way prefer it to the tendency to re-release a game annually. However, it’s absolutely been co-opted to gate off random bits of content behind a paywall. Any DLC released day one (or near to it) is literally just base game content that they thought they could get away with charging for.

    • 2deck@beehaw.org
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      2 years ago

      Welcome to the PatientGamer™ club! Nobody can really claim to be starved of good games. Play a few year old acclaimed games then come back! Starfield will be baked (optimised and modded) to perfection.

    • sorenant@lemmy.world
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      2 years ago

      I’m fine with price hike, inflation is a thing.

      The problem is the lack of quality and polish you’d expect from such games. Not to mention other forms of monetization they try to shoehorn in at the cost of user experience.

      Not that it matters much to me, I’m patient and can wait until it’s much cheaper and hopefully polished.

      • Dag_Nabbitt@lemmy.fmhy.ml
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        2 years ago

        Inflation is a thing, sure. But we should keep in mind that over the past decade some costs have universally disappeared for video games.

        Publishers no longer have to factor in media production costs, shipping and handling to retailers, or (sometimes) giving retailers a cut.

        Some publishers (like Nintendo and Sony [on PlayStation]) sell direct to the consumer. So there are no retail costs. If you sell on Steam, they take a 30% cut.