Not to mention a lot of them are still crappy at best: Fallout 4 is ridiculous, Fallout 76 is even more ridiculous, Assassin’s Creed turned into a conveyor joke, Cyberpunk 2077 was just insultingly bad at launch and remained that for a long time (haven’t played 2.0 yet, so I’ll give it the benefit of the doubt), Starfield is another sandwich full of lies, Redfall is not even worth talking about akin to Deathloop, Diablo 4 is a machine to vacuum money on a schedule, online FPS has been nothing but battle royale for what feels like almost a dozen years and now they’re testing the waters with “extraction shooters” looking at Escape From Tarkov (the extraction aspect alone won’t bring them the same fame), and all of that is coupled with ever-increasing system requirements and prices, making gaming the most expensive it’s ever been for really no good benefit.
The only AAA game that left me satisfied on launch in the recent years, like in the days of buying boxes, was DOOM: Eternal; to a lesser extent, Hogwarts Legacy was good, but the story felt lacking and really took away from the fun.
I personally blame the managers in the AAA gaming for not managing the scope creeps that obviously happen in many of these games, stretching the development resources, yet resulting in another “mile wide, inch deep” discourse time after time. Again, DOOM: Eternal is a great example: no crafting, no open world shenanigans, no multiple choices all leading to the same outcome (while not being a conceptual story-telling instrument) - just a focused game with multiple elements that make up the linear progression and gradually increase the possible complexity of one’s experience, finally culminating in a complete FPS sitting atop impressive optimization and great visuals.
AAA is just not worth it these days and hasn’t been for several years, neither in terms of hardware, nor software.
You make some true points, but it’s hard to take them seriously when you blanket dismiss entire games that are enjoyed by many as crappy or entire franchises as a joke.
You can enjoy stuff that’s objectively bad. Like fast food. The problem is less the individual games and more the state of gaming as a whole.
It’s not that one game launches as an unfinished buggy mess, despite having a paid for early access period. It’s not that one game increases the cost of entry, and further augments that with season passes, microtransactions, preorder bonuses, always-online requirements and all other bullshit that is modern AAA gaming.
The problem is that it’s the norm. If someone who doesn’t play a lot of games picks up a copy of the Ubisoft game they will probably have a blast. The systems in the game were fun when they were novel fifteen years ago. It’s when you see the same games released year after year, with the same issues, and the same predatory monetisation schemes that it gets trite.
It’s perfectly fine to enjoy Starfield. I hope those who waited so long for it do. For me personally there’s just nothing to get excited about because it’s just another version of the Bethesda game. I have already played it a dozen times before, and while twelve year old me enjoyed it immensely, thirty year old me can find better things to do with his time.
In short, it’s not that fast food is hard to enjoy, it’s just that every restaurant serves the same boring old burger.
What it’s really about now is the combination of certain game mechanics. You’ve played a Bethesda game, and you’ve played a space sim, but you haven’t played a Bethesda game in a space setting with ship construction, planet exploration and resource extraction outpost building, or really any light space sim with solid first person shooting at all.
To me, that combination is novel. Just like AC Odyssey’s fusion of a true stealth game and an open world setting is novel and doesn’t exist. The particular parts that make up the whole are not novel, the combination and execution are. There is still new ground to cover there.
That can’t be the sole metric. The POSTAL series is widely regarded as one of the worst franchises to ever happen in video games, and yet, I and many others are big fans of the entire series in general and are especially fond of some entries in particular; but it certainly doesn’t make these games less janky and subpar in many regards - at the very least, none of them was advertised as something “for the next gen” or “groundbreaking” or any of the big words the AAA industry likes to throw around when advertising.
entire franchises as a joke
Thanks for that, though, I didn’t meant to call the entire AC series a joke, only multiple of its entries after the first games.
I’m just particularly fond of Assassin’s Creed Odyssey due to it being the only open world game that is playable as a stealth game with stealth game specific mechanics and a world designed for stealth traversal, there has not yet been any other game designed that way that isn’t just light stealth elements that fall apart when you inevitably get caught in two minutes, until someone shows me another game like that, I honestly feel that game to be pushing the stealth genre, which is honestly not hard to do because of the dire state it’s in.
And I’m glad you expand on Postal particularly, it goes to show that even games that are despised by many have their own meaningful aspects to be gleaned with the right mindset and with their flaws in mind. I think that when it comes to games of this size it is very hard to be able to say they are crappy, full stop, especially ones like these, or even Deathloop, which I enjoyed. Not as much as Arkane’s Prey or Dishonored, of course, but it was still an enjoyable game with an excellent art style and soundtrack that heavily tapped into my love of the 70s, and featured a very nice multiplayer mode that simply doesnt exist in any other game.
I’m totally fine with you enjoying whatever games you enjoy, there’s absolutely nothing wrong with that. My opinion is that of the corporations and their practices only, not the consumers that happen to find something dear to them in the final product.
Granted, we, as consumers, have - or at least should have - certain ways to leverage the industry and let it know explicitly what we appreciate and like, and what we absolutely hate, but that’s much easier said than do on the scale of modern gaming in general, let alone the AAA gaming, the massive beast it is and the sizes of its many audiences. I do what I can to influence the industry, whenever I can, and that includes talking about it with my fellow gamers to maybe spark the same tendencies in them - but I certainly don’t want to discourage anyone from having fun.
Off the thread topic, yeah Prey and Dishonored are definitely one of the greatest games we’ve seen in 2010s, especially Prey.
I think you do bring up some good points about how a lot of the weakest AAA games now are either extremely over-iterative and lose appeal by virtue of sharing large parts of their design with their past iterations, diluting the novel good bits (Assassin’s Creed), and trend chasers (that most popular online FPS games chase battle Royale and extraction shooter genres, though battle Royale seems to be finally dying off.
It takes something like Doom, a game that bucks the trends, but doesn’t stumble on the execution of something fresh, but rooted in strong game direction and execution. Or something like Hogwarts Legacy, a rote-on-paper genre of game (open world) kept fresh and interesting because of its long-time-coming incredible choice of setting and the ways that it uses that setting to benefit the gameplay and immersion (the magic combat system, broom riding, and lots of sprinkled bits of lore that reward long time fans of the world)
But even then… imagine ten years down the line if there’s a Doom 6, and they let history repeat itself…
Its not AC anymore though, they should have made a new IP instead of using an existing one on games that are completely different to the originals in the franchise.
I would agree with that, but then there’s a whole debate to be had about whether Odyssey would receive the same funding if it weren’t an AC game, and whether it wouldve been executed as well or has as much content in that alternate reality Odyssey.
I guess. I mean thats why they keep using the AC name though isnt it, they had no faith in their products to stand on their own.
I think all the recent AC games could have been a new franchise, they all are pretty much the same base game. I wouldnt even count AC4 as a AC game personally, I guess I just crave that beautiful AC2/Brotherhood experience again that we will never get.
Not to mention a lot of them are still crappy at best: Fallout 4 is ridiculous, Fallout 76 is even more ridiculous, Assassin’s Creed turned into a conveyor joke, Cyberpunk 2077 was just insultingly bad at launch and remained that for a long time (haven’t played 2.0 yet, so I’ll give it the benefit of the doubt), Starfield is another sandwich full of lies, Redfall is not even worth talking about akin to Deathloop, Diablo 4 is a machine to vacuum money on a schedule, online FPS has been nothing but battle royale for what feels like almost a dozen years and now they’re testing the waters with “extraction shooters” looking at Escape From Tarkov (the extraction aspect alone won’t bring them the same fame), and all of that is coupled with ever-increasing system requirements and prices, making gaming the most expensive it’s ever been for really no good benefit.
The only AAA game that left me satisfied on launch in the recent years, like in the days of buying boxes, was DOOM: Eternal; to a lesser extent, Hogwarts Legacy was good, but the story felt lacking and really took away from the fun.
I personally blame the managers in the AAA gaming for not managing the scope creeps that obviously happen in many of these games, stretching the development resources, yet resulting in another “mile wide, inch deep” discourse time after time. Again, DOOM: Eternal is a great example: no crafting, no open world shenanigans, no multiple choices all leading to the same outcome (while not being a conceptual story-telling instrument) - just a focused game with multiple elements that make up the linear progression and gradually increase the possible complexity of one’s experience, finally culminating in a complete FPS sitting atop impressive optimization and great visuals.
AAA is just not worth it these days and hasn’t been for several years, neither in terms of hardware, nor software.
You make some true points, but it’s hard to take them seriously when you blanket dismiss entire games that are enjoyed by many as crappy or entire franchises as a joke.
You can enjoy stuff that’s objectively bad. Like fast food. The problem is less the individual games and more the state of gaming as a whole.
It’s not that one game launches as an unfinished buggy mess, despite having a paid for early access period. It’s not that one game increases the cost of entry, and further augments that with season passes, microtransactions, preorder bonuses, always-online requirements and all other bullshit that is modern AAA gaming.
The problem is that it’s the norm. If someone who doesn’t play a lot of games picks up a copy of the Ubisoft game they will probably have a blast. The systems in the game were fun when they were novel fifteen years ago. It’s when you see the same games released year after year, with the same issues, and the same predatory monetisation schemes that it gets trite.
It’s perfectly fine to enjoy Starfield. I hope those who waited so long for it do. For me personally there’s just nothing to get excited about because it’s just another version of the Bethesda game. I have already played it a dozen times before, and while twelve year old me enjoyed it immensely, thirty year old me can find better things to do with his time.
In short, it’s not that fast food is hard to enjoy, it’s just that every restaurant serves the same boring old burger.
What it’s really about now is the combination of certain game mechanics. You’ve played a Bethesda game, and you’ve played a space sim, but you haven’t played a Bethesda game in a space setting with ship construction, planet exploration and resource extraction outpost building, or really any light space sim with solid first person shooting at all.
To me, that combination is novel. Just like AC Odyssey’s fusion of a true stealth game and an open world setting is novel and doesn’t exist. The particular parts that make up the whole are not novel, the combination and execution are. There is still new ground to cover there.
That can’t be the sole metric. The POSTAL series is widely regarded as one of the worst franchises to ever happen in video games, and yet, I and many others are big fans of the entire series in general and are especially fond of some entries in particular; but it certainly doesn’t make these games less janky and subpar in many regards - at the very least, none of them was advertised as something “for the next gen” or “groundbreaking” or any of the big words the AAA industry likes to throw around when advertising.
Thanks for that, though, I didn’t meant to call the entire AC series a joke, only multiple of its entries after the first games.
I’m just particularly fond of Assassin’s Creed Odyssey due to it being the only open world game that is playable as a stealth game with stealth game specific mechanics and a world designed for stealth traversal, there has not yet been any other game designed that way that isn’t just light stealth elements that fall apart when you inevitably get caught in two minutes, until someone shows me another game like that, I honestly feel that game to be pushing the stealth genre, which is honestly not hard to do because of the dire state it’s in.
And I’m glad you expand on Postal particularly, it goes to show that even games that are despised by many have their own meaningful aspects to be gleaned with the right mindset and with their flaws in mind. I think that when it comes to games of this size it is very hard to be able to say they are crappy, full stop, especially ones like these, or even Deathloop, which I enjoyed. Not as much as Arkane’s Prey or Dishonored, of course, but it was still an enjoyable game with an excellent art style and soundtrack that heavily tapped into my love of the 70s, and featured a very nice multiplayer mode that simply doesnt exist in any other game.
I’m totally fine with you enjoying whatever games you enjoy, there’s absolutely nothing wrong with that. My opinion is that of the corporations and their practices only, not the consumers that happen to find something dear to them in the final product.
Granted, we, as consumers, have - or at least should have - certain ways to leverage the industry and let it know explicitly what we appreciate and like, and what we absolutely hate, but that’s much easier said than do on the scale of modern gaming in general, let alone the AAA gaming, the massive beast it is and the sizes of its many audiences. I do what I can to influence the industry, whenever I can, and that includes talking about it with my fellow gamers to maybe spark the same tendencies in them - but I certainly don’t want to discourage anyone from having fun.
Off the thread topic, yeah Prey and Dishonored are definitely one of the greatest games we’ve seen in 2010s, especially Prey.
I think you do bring up some good points about how a lot of the weakest AAA games now are either extremely over-iterative and lose appeal by virtue of sharing large parts of their design with their past iterations, diluting the novel good bits (Assassin’s Creed), and trend chasers (that most popular online FPS games chase battle Royale and extraction shooter genres, though battle Royale seems to be finally dying off.
It takes something like Doom, a game that bucks the trends, but doesn’t stumble on the execution of something fresh, but rooted in strong game direction and execution. Or something like Hogwarts Legacy, a rote-on-paper genre of game (open world) kept fresh and interesting because of its long-time-coming incredible choice of setting and the ways that it uses that setting to benefit the gameplay and immersion (the magic combat system, broom riding, and lots of sprinkled bits of lore that reward long time fans of the world)
But even then… imagine ten years down the line if there’s a Doom 6, and they let history repeat itself…
Its not AC anymore though, they should have made a new IP instead of using an existing one on games that are completely different to the originals in the franchise.
I would agree with that, but then there’s a whole debate to be had about whether Odyssey would receive the same funding if it weren’t an AC game, and whether it wouldve been executed as well or has as much content in that alternate reality Odyssey.
I guess. I mean thats why they keep using the AC name though isnt it, they had no faith in their products to stand on their own.
I think all the recent AC games could have been a new franchise, they all are pretty much the same base game. I wouldnt even count AC4 as a AC game personally, I guess I just crave that beautiful AC2/Brotherhood experience again that we will never get.