• JackbyDev@programming.dev
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    2 days ago

    Yeah. Like… Uh. Major spoiler. Don’t open if you haven’t finished.

    Frost Punk 1 spoiler

    The sheer length of the end game freeze was crazy. Of course, if you knew just how long and how intense it would be then it wouldn’t really be fun to encounter. The fun of that is the surprise of how long and intense it is, even with the game telling you that you need tons of food it’s still crazy.

    But even apart from that, there are times when you make decisions based on limited information only to realize there is something that gives you more options soon after, and if you’d pursued that other thing you wouldn’t have needed the first thing. These was a bit of that in FP1 and FP2. I liked 1, didn’t finish 2 but I still liked it. My main complaints about 2 were the UI being wonky and a few mechanics not being very clear.

    I appreciate the devs of FP1 making it so buildings didn’t need to be smushed. There used to be this way you could trick the game into shoving more buildings in than it typically allowed, but they just made that happen by default. Changes like this deserve praise. Pointless micromanagement should always be eliminated.