Thanks! Yeah, I know there’s a million variations of each, but I guess if you’ve played one variation you at least get a bit of taste of the mechanics.
I forgot about dice pools, I’ve listened to a Dogs in the Vineyard podcast. I haven’t come across the others yet.
guess if you’ve played one variation you at least get a bit of taste of the mechanics
The thing is that there is more than just the rules, I feel like a Shadowrun or DnD player, the kind who enjoy crunch and gear will find Eclipse phase system quite OK, while a COC player will struggle with it (despite the base being almost the same, a percent roll under a skill). A bit like heavy metal and Flamenco heavily relies on guitar but are very different.
However, the more rpg you played the easiest they’re to get, with 4-5 questions, you know enough to pay a session without fooling stupid
Depending on how you define family of systems while there is a finite way on how to roll the dice but at least for the main one, you miss
Dice pools with D10 (World of Darkness), D6 (Shadèwrun, Star Wars)
Skill (Chtulhu, Basic RPG)
Diceless
Playing cards (Deadland, castle falkenstein)
Then there is hundreds if not thousands of combination of these option making every game unique, so hard to make a count or a list
Thanks! Yeah, I know there’s a million variations of each, but I guess if you’ve played one variation you at least get a bit of taste of the mechanics.
I forgot about dice pools, I’ve listened to a Dogs in the Vineyard podcast. I haven’t come across the others yet.
The thing is that there is more than just the rules, I feel like a Shadowrun or DnD player, the kind who enjoy crunch and gear will find Eclipse phase system quite OK, while a COC player will struggle with it (despite the base being almost the same, a percent roll under a skill). A bit like heavy metal and Flamenco heavily relies on guitar but are very different.
However, the more rpg you played the easiest they’re to get, with 4-5 questions, you know enough to pay a session without fooling stupid