• Ziggurat@jlai.lu
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    2 days ago

    Depending on how you define family of systems while there is a finite way on how to roll the dice but at least for the main one, you miss

    • Dice pools with D10 (World of Darkness), D6 (Shadèwrun, Star Wars)

    • Skill (Chtulhu, Basic RPG)

    • Diceless

    • Playing cards (Deadland, castle falkenstein)

    Then there is hundreds if not thousands of combination of these option making every game unique, so hard to make a count or a list

    • naught101@lemmy.world
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      2 days ago

      Thanks! Yeah, I know there’s a million variations of each, but I guess if you’ve played one variation you at least get a bit of taste of the mechanics.

      I forgot about dice pools, I’ve listened to a Dogs in the Vineyard podcast. I haven’t come across the others yet.

      • Ziggurat@jlai.lu
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        2 days ago

        guess if you’ve played one variation you at least get a bit of taste of the mechanics

        The thing is that there is more than just the rules, I feel like a Shadowrun or DnD player, the kind who enjoy crunch and gear will find Eclipse phase system quite OK, while a COC player will struggle with it (despite the base being almost the same, a percent roll under a skill). A bit like heavy metal and Flamenco heavily relies on guitar but are very different.

        However, the more rpg you played the easiest they’re to get, with 4-5 questions, you know enough to pay a session without fooling stupid