I’ve generally been against giving AI works copyright, but this article presented what I felt were compelling arguments for why I might be wrong. What do you think?

  • Hello_there@kbin.social
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    1 year ago

    The moment that copyright is granted to AI art is the moment that the war against corporations loses. Getty images is just going to generate endless images, copyright them all, and sue any small artist that starts having an independent thought

    • Veraxus@kbin.social
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      1 year ago

      Agreed. I believe in a strong public domain and militantly protected fair use; AFAIC, all unaltered AI output should be considered public domain. Direct human authorship (or “substantially transformative” modification) is the benchmark for where copyright should apply.

    • moon_matter@kbin.social
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      1 year ago

      All of the discussion over copyright of AI is a complete waste of time. Given only a bit of human editing AI art is indistinguishable from art made in entirety by a person. It will be nothing but a “feel good” law that does nothing to help the artists AI has displaced. We should be focusing directly on helping artists or others maintain their livelihood.

      • Overzeetop@beehaw.org
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        1 year ago

        That’s a single line needed that clarifies that derivative works originally created by AI are not copyrightable, to make it explicit and distinct from the ability to claim copyright on non-transformative works made from public domain content. AI created works cannot be copyrighted (and that should include things like software) and derivative works should now be considered non-copyrightable as well. The onus should be shifted to the creator to prove that their work is transformative in order to claim copyright over the work.

    • abhibeckert@beehaw.org
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      1 year ago

      That’s not how copyright works. It’s perfectly legal to create exactly the same image that someone else made… as long as you didn’t copy their image.

      • catcarlson@beehaw.org
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        1 year ago

        True, but that assumes that the people filing copyright lawsuits know the law and are acting in good faith. And that the recipient does, too.

        If I’m an artist living paycheck-to-paycheck and I get a copyright-related cease-and-desist, I probably won’t have the money or time to fight it even if I know that it’s wrong.

        • Pigeon@beehaw.org
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          1 year ago

          Yeah. In a world where lawyers cost money, corporations can and will squash small artists without hesitation, with cease and desists, DMCA takedowns via youtube and similar platforms, and by threatening lawsuits they won’t even have to persue because most people can’t afford to fight it.

          Even companies often can’t afford to fight bigger companies. Like, the makers of Kimba the White Lion had a very clear case that Disney plagiarized them in making The Lion King (if you go on youtube you can find shot-for-shot scene comparisons, it’s bonkers) but couldn’t afford to fight it at all. And that was a company - individual artists have no chance vs disney & etc.

  • Lanthanae@lemmy.blahaj.zone
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    1 year ago

    “Intellectual property” is a silly concept that only exists because under capitalism massive powerful corporations benefit if they can leverage the legal system to permeantly keep knowledge, innovation, and art behind a paywall, and people in society are dependent on monetary gain to survive.

    We should, to the fullest extent of the law, make it such that proper credit is given to people who make things, but calling something “theft” when the person you’re “stealing” from literally does not lose anything is asinine.

    • FlowVoid@midwest.social
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      It’s not actually called “theft” or “stealing”, it’s called “infringement” or “violation”. Infringement is to intellectual property as trespassing is to real estate. The owners are still able to use their property, but their rights to it have nevertheless been violated.

      Also, corporations cannot create intellectual property. They can only offer to buy it from the natural persons who created it. Without IP protection, creators would lose the only protections they have against corporations and other entrenched interests.

      Imagine seeing all your family photos plastered on a McDonald’s billboard, or in political ad for a candidate you despise. Imagine being told, “Sorry, you can’t stop them from using your photos however they want”. That’s a world without IP protection.

      • adderaline@beehaw.org
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        1 year ago

        right, but how often does that actually work out in people’s favor, and how often does that benefit corporate interests with massive influence? how many musicians don’t have the right to their own work because record companies dominate the music industry? how many artists working for large corporations are denied residuals because a condition of their work is that everything they produce is owned by their employer? writers? animators?

        that’s not even considering the ways in which corporations patent technologies that are the result of publicly funded research efforts. a great deal of pharmaceuticals would not be possible without massive public research grants, but the companies privatize the results of that research using the framework of intellectual property.

        in theory, you’re right, it does protect you against corporations using your shit without permission, but in practice it just stops you from using your shit without their permission. there are far better ways of ensuring corporations cannot exploit you than to make your creativity and invention a commodity to be bought and sold.

        • SeriousBug@infosec.pub
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          1 year ago

          how many musicians don’t have the right to their own work because record companies dominate the music industry?

          But not having copyright law doesn’t fix that, it makes it worse. Without copyright law if you make music, a big label can grab your music and sell copies without paying you anything. Sure you can try to sell it yourself and try to educate customers that they should buy it from you. But the big label can easily out-advertise you and get into the top spots on streaming services, online and physical stores etc. and get 99% of the sales.

          Same for artists, writers, programmers, photographers, or anyone else whose work is protected by copyright.

          I fully agree things are not great right now, but that’s not copyright laws fault. I think you need other laws and regulations to fix things, like small creators should be able to sue large companies with minimal cost if they infringeme on their copyright. And there should be some sort of provisions so companies can’t trap people in horrible contracts. I’d also love to see fair use exceptions broadened in cases where the copyrighted material is just not available anymore, like old games or movies that are not sold anymore. Shorten the length of copyright too. But getting rid of it completely would not work.

          • adderaline@beehaw.org
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            1 year ago

            But not having copyright law doesn’t fix that, it makes it worse. Without copyright law if you make music, a big label can grab your music and sell copies without paying you anything. Sure you can try to sell it yourself and try to educate customers that they should buy it from you. But the big label can easily out-advertise you and get into the top spots on streaming services, online and physical stores etc. and get 99% of the sales.

            this is… really not a good example of copyright stopping this sort of stuff. seriously, look into streaming platforms, they are essentially pulling this exact stunt, down to the part about grabbing artists’ music and not paying them anything, and its been extremely profitable for the record companies, who have been found to deliberately manipulate streaming numbers to ensure they get the top spots. most independent artists make very little off of streaming, but are compelled to participate because its captured so much of the market for music. i really can’t exaggerate here, the situation you’re describing as what would happen without copyright law is happening right now, and is being facilitated directly by copyright law as it currently exists.

              • metaridley@beehaw.org
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                1 year ago

                Pretty much what happens now–name and shame, get the story out there. If McDonald’s wanted to plaster a billboard with someone’s personal family photos, the odds that that family could even afford a lawyer for recourse to an appropriate degree is essentially nil. What would likely happen is that McDonald’s would settle for some absurdly low dollar value and perhaps take down the billboards–or just as likely, negotiate for use in the settlement agreement, saying “take this and let us use the photo or we’ll see you in court.”

                If someone gets a reputation for stealing others’ work continuously, who is ever going to work with them?

              • adderaline@beehaw.org
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                1 year ago

                copyleft. make contributions voluntary, credit mandatory, and commercialization impossible. gift your creations to the collective knowledge of humanity, and if people like it, they will in turn give you support. cut out corporate middle men, and cultivate an audience that will reward you generously for what you give to them.

            • upstream@beehaw.org
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              1 year ago

              Your point of view needs corrective lenses.

              Streaming (as a legal business model) is not violating copyright, but streaming changed the business model for a lot of artists negatively.

              That’s because in the old days people would buy an album just to listen to a song or two. So basically you get paid up-front for an infinite amount of playbacks.

              With streaming artists and copyright holders are paid after the fact, based on the amount of playbacks.

              This means singles are much more important than albums, because people don’t really listen to albums like they used to, and if I really like a song and play it a lot it will take a long time before the artist makes an equivalent amount of money as to me buying an album.

              It should be fairly obvious that the big record companies come out of this change of business model a lot better because they have a continuous stream of revenue across their played/consumed portfolio, but smaller labels face the same difficulty as the artists.

              This has nothing to do with copyright law - which you decide to focus on.

              But remove copyright law and no-one is getting paid for anything.

              The problem you are complaining about is how labels are milking artists, in lack of a better analogy. A cow gets fed and cared for just enough to make sure milk production keeps going and the cow stays healthy.

              A farmer doesn’t cry when a cow gets old and slaughtered, he’ll get a new cow to replace her. That’s just how the business works.

              While musical artists are obviously more sentient than cows, record labels follow a fairly similar business model. Help them become creators and make money on the produce.

              Obviously not a perfect analogy, but the discrepancy between what the label earns and the artist is nothing new and anyone who was around before streaming should know this.

              • adderaline@beehaw.org
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                1 year ago

                Streaming (as a legal business model) is not violating copyright, but streaming changed the business model for a lot of artists negatively.

                my point is that people seem to think copyright law is somehow protecting artists from corporate exploitation, when it categorically is not doing that. you’re right, streaming as a business model is legal, and it does mean that lots of artists don’t profit as much from their work. that’s the part i object to, the part where copyright law did not in any way prevent record companies from eating into artist compensation.

                It should be fairly obvious that the big record companies come out of this change of business model a lot better because they have a continuous stream of revenue across their played/consumed portfolio, but smaller labels face the same difficulty as the artists.

                here’s the thing, though. the revenue is being generated on the basis of their ownership of that portfolio, and the only way that works is if there is an enforcement mechanism for that ownership. that enforcement mechanism is copyright law. that state of things as they currently exists allows people who did not make music to make the vast majority of the money from the music that gets made. that is wrong.

                But remove copyright law and no-one is getting paid for anything.

                they already aren’t getting paid though. copyright law just isn’t ensuring people get paid. like, have you paid attention to the WGA strike at all? companies use copyright law to legally strip the rights artists have over their art far more often than artists use it to prevent their art from being used by corporations.

                The problem you are complaining about is how labels are milking artists, in lack of a better analogy. A cow gets fed and cared for just enough to make sure milk production keeps going and the cow stays healthy. A farmer doesn’t cry when a cow gets old and slaughtered, he’ll get a new cow to replace her. That’s just how the business works.

                look. i really don’t care how business works. if it’s depriving people of the fruits of their own labor, we should make it work a different way. in any case, making a comparison to a system of agriculture which routinely tortures living beings, forcibly impregnates them, steals the milk meant for their babies, then kills them when they are no longer useful is not the slam dunk you think it is. i’m not particularly fond of that business model either.

                Obviously not a perfect analogy, but the discrepancy between what the label earns and the artist is nothing new and anyone who was around before streaming should know this.

                right. i’m fully aware this isn’t a streaming only problem, but its one that streaming has exacerbated. that doesn’t make it more okay. functionally, the fact that we have a mechanism by which the legal ownership of artistic works can be transferred to corporate entities concentrates the wealth generated by working artists into the hands of rich executives. i don’t know how i’m meant to ignore the way in which ownership of music is the primary mechanism by which record companies separate the wealth that music produces from the artists that make all the music, no matter how much its actually supposed to make doing that more difficult.

                • upstream@beehaw.org
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                  1 year ago

                  Obviously I’m doing a poor job at getting my points through if you think I’m arguing for the current state of affairs.

                  It doesn’t mean I’m against copyright.

                  The principle of copyright is important, so is copy-left (eg. GPL).

                  Being for copyright doesn’t mean I am against artists being paid their fair share. These are not contradictory principles.

                  There are certainly huge problems with parts of copyright legislation, especially in the US, and in particular the DMCA.

                  I always recommend this TED Talk where Larry Lessig talks about the issues with DMCA, and even though it’s starting to get old now it’s still just as relevant and he is still just as on point:

                  https://youtu.be/7Q25-S7jzgs

                  However, the fact that you don’t care about how business works means you ignore the root of the problem - how business works.

                  I’m not going to argue for communism, but when politicians are for sale to the highest bidder the rest of us lose out.

                  Feel free to dive into other videos with Larry Lessig if the first one hits home.

                  I would particularly recommend these two:

                  https://youtu.be/mw2z9lV3W1g

                  https://youtu.be/PJy8vTu66tE

            • SeriousBug@infosec.pub
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              1 year ago

              Yes I agree with you, but I just don’t see how getting rid of copyright laws would fix this. Copyright laws aren’t helping artists enough, so instead of fixing copyright laws we should get rid of them? What do we do instead to protect artists?

              • adderaline@beehaw.org
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                1 year ago

                i’m a radical, so i’d say don’t use copyright, use copyleft. make everything free. use open source software. let people listen to your music if they want to, and donate to you if they choose. make it so that the best products on every market are freely available to all people to modify and alter as they wish, and make it so the modifications must also be freely available. allow anybody anywhere to produce any medication they have the means to safely synthesize. make our culture free to use and free to participate in. the open source economy is a great model to look at, and its how we’re talking to each other right now. every piece of information can be that way, if we choose it. information scarcity is already a lie, copyright just artificially imposes antiquated notions of scarcity onto a limitless resource. its a gift economy! we freely contribute, and receive support in turn.

                • FlowVoid@midwest.social
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                  1 year ago

                  If your job stopped paying you, and told you to rely on donations from your clients/customers, then I’m pretty sure you’d find a different job.

        • FlowVoid@midwest.social
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          If a musician doesn’t have the right to their own work, it’s because someone offered to pay them for the rights and they accepted.

          Is that in their favor? I think so, considering the alternative is to not get paid and not have rights to their work.

          And not to go too far off topic, but publicly funded research is generally not aimed at drug development, it is aimed at discovering the basic science behind how the body works (human body or otherwise).

          If you want a clinical trial that proves a particular drug can actually help patients, you will need to find a company to pay for it. The government almost never pays for clinical trials (I think the COVID vaccine might have been an exception). Clinical trials are far more expensive than basic science, and patents are the carrot to get the private sector to pay for them.

          • adderaline@beehaw.org
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            If a musician doesn’t have the right to their own work, it’s because someone offered to pay them for the rights and they accepted.

            Is that in their favor? I think so, considering the alternative is to not get paid and not have rights to their work.

            i mean, if you aren’t at least peripherally aware of the ways in which people can be coerced into accepting contracts i don’t know what to tell you. record companies are pretty notorious for exploiting musicians, and musicians have been complaining about it for many decades. same thing with writers, and vfx artists, and game designers, and on and on and on.

            If you want a clinical trial that proves a particular drug can actually help patients, you will need to find a company to pay for it. The government almost never pays for clinical trials (I think the COVID vaccine might have been an exception). Clinical trials are far more expensive than basic science, and patents are the carrot to get the private sector to pay for them.

            i’m aware of how it works, but it’s now how it has to work. i would prefer they did do all that publicly, and there is nothing that prevents them from doing so. the cost in human lives that comes with entrusting life-saving medications to profit-motivated executives is immense, especially for drugs that treat illnesses that are endemic to poorer nations. in any case, US tax dollars funded every new pharmaceutical in the last decade, and i don’t really care who foots the bill for what part of drug development when exactly zero new drugs would exist without public scientific progress serving as the foundation for these new technologies.

        • 👁️👄👁️@lemm.ee
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          1 year ago

          Companies like Denuvo make a shit load of money because that statement is blatantly untrue. They essentially make games be delayed in being pirated, which does objectively increase sales.

    • 👁️👄👁️@lemm.ee
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      Serious question, when is intellectual property being pirated/stolen (pirating a movie for example), not cause the studio to lose something? You can say that person would’ve not watched it in the first place, but there’s really no evidence suggesting that to be true, and plenty to the contrary. Things that want to be open for knowledge, like open source software or Wikipedia, are consenting to be open, which is in their license. It’s not stealing from them because of their license, so why is it also not stealing when there is a license preventing them from doing so? I’m referring to a digital context btw, where pirating is glorified copy&paste over the internet and nothing is technically physically stolen.

    • u_tamtam@programming.dev
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      1 year ago

      I share your sentiment, but I also defend the idea that we shouldn’t let the biggest tech monopolies get away with making bank from other people’s work and creations without their consent first. It’s a bit like licenses in the open source world: it’s not because I put code up there that I mean it to be used for closed source/commercial applications without compensation/consent (GPL), or I mean that, actually (MIT). Similarly, there are CC licenses (and alternatives) to navigate the field of creative works, and we should put Google, Facebook, Microsoft and others back at their place for completely shitting on that. And if the copyright law isn’t the right tool for the job, then let’s find it!

  • FlowVoid@midwest.social
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    1 year ago

    The argument relies a lot on an analogy to photographers, which misunderstands the nature of photography. A photographer does not give their camera prompts and then evaluate the output.

    A better analogy would be giving your camera to a passerby and asking them to take your photo, with prompts about what you want in the background, lighting, etc. No matter how detailed your instructions, you won’t have a copyright on the photo.

      • abhibeckert@beehaw.org
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        1 year ago

        If he had deliberately caused the monkey to take that photo, he might have owned the copyright.

        If you pay a photographer to take photos at your wedding, you own the copyright for those photos - not the photographer.

        • shagie@programming.dev
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          1 year ago

          Unless you specifically pay for the rights transfer (and it’s not cheap), the photographer owns the copyright.

          https://www.rocketlawyer.com/business-and-contracts/intellectual-property/copyrights/legal-guide/wedding-photos-does-your-photographer-legally-own-them

          Under federal law, if there is no agreement to the contrary, your wedding photographer, or any photographer for that matter, owns the pictures that they take. This means that they have the sole right to copy and distribute the photos, including potentially the right to sell the photos, to publish the photos in any form, and to reproduce the photos either electronically or in a printed hardcopy version. And even more importantly, copyrighted material cannot be reproduced or copied without permission from the photographer.

          Generally, photographers do not like to offer their services to clients through a Work for Hire Agreement. This may be partly related to their desire to require clients to purchase prints and books directly from them. Many photographers, however, do not want to completely relinquish their rights because they may be trying to build or protect their reputation.

          Granted, this a US take and may vary by country…

          https://www.thecoffeetablebook.com.au/what-do-a-bride-and-groom-need-to-know-about-copyright-when-booking-a-wedding-photographer/

          If you are a couple getting married in Australia, the copyright law automatically assigns copyright to you and not the photographer. However, most professional photographers will have their clients sign a contract that reassigns the copyright to the photographer. Now let’s be very clear, this is not the photographer being shady or deceptive in anyway. It’s simply to protect their work, the photographs in this case, that they created.

          • abhibeckert@beehaw.org
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            Generally, photographers do not like to offer their services to clients through a Work for Hire Agreement

            If I was getting married, I’d find one that will do a work for hire agreement. It’s my wedding, I want to own the photos. Nobody else should be profiting off them (aside from what I paid them to take the photos).

        • Wiz@midwest.social
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          1 year ago

          If you deal with the photographer that you own the images from the wedding and that’s in the contract, yeah. Otherwise, traditional copyright law would apply, and the photographer gets the rights.

    • frog 🐸@beehaw.org
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      1 year ago

      A better analogy would be giving your camera to a passerby and asking them to take your photo, with prompts about what you want in the background, lighting, etc. No matter how detailed your instructions, you won’t have a copyright on the photo.

      I like this analogy a lot.

      “Prompts” are actually used a lot in creative circles, whether for art or writing. But no matter how specific you are when you write a prompt for, say, r/WritingPrompts (and some of them are incredibly specific due to posters literally having an idea and hoping someone else will write it for them), the resulting story will never be copyrighted to you.

        • frog 🐸@beehaw.org
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          1 year ago

          The writing is still copyrighted to the writers, not to you, unless the contract states otherwise. Same as with the wedding photo example described in other comments.

        • FlowVoid@midwest.social
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          1 year ago

          In a work for hire contract, the contract explicitly states that the employer gets the copyright.

          You can think of the compensation as being partly from employment, and partly from the sale of any copyright.

    • greenskye@beehaw.orgOP
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      A photographer does not give their camera prompts and then evaluate the output.

      I understand what you’re trying to say, but I think this will grow increasingly unclear as machines/software continue to play a larger and larger part of the creative process.

      I think you can argue that photographers issue commands to their camera and then evaluate the output. Modern digital cameras have made photography almost a statistical exercise rather than a careful creative process. Photographers take hundreds and hundreds of shots and then evaluate which one was best.

      Also, AI isn’t some binary on/off. Most major software will begin incorporating AI assistant tools that will further muddy the waters. Is something AI generated if the artist added an extra inch of canvas to a photograph using photoshops new generative fill function so that the subject was better centered in the frame?

      • Goopadrew@beehaw.org
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        1 year ago

        I think the major difference that determines copywrightability is the amount of control the artist has on the outcome. If a photographer doesn’t like the composition of a photo, there’s a variety of things they can do to directly impact the photo (camera positioning/settings, moving the subjects, changing lighting, etc.), before it’s even captured by the camera. If someone is generating a picture with AI and they don’t like the composition of the image, there’s nothing they can do directly impact what the output will be.

        If you want a picture of an apple, where the apple is placed precisely at a certain spot in frame, a photographer can easily accomplish this, but someone using AI will have to generate the image over and over, hoping that the algorithm decides to eventually place the apple exactly in the desired spot

        • barsoap@lemm.ee
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          before it’s even captured by the camera. If someone is generating a picture with AI and they don’t like the composition of the image, there’s nothing they can do directly impact what the output will be.

          That is plain incorrect.

        • greenskye@beehaw.orgOP
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          This isn’t true with AI generators. You can absolutely draw in a shitty stick figure with the pose you want and it’ll transform that into a proper artwork with the person in that pose. There are tons and tons of ways to manipulate the the output.

          And again, we give copyright to artists that incorporate randomness into their art. If I throw darts at paint filled balloons I get to copyright the output. It would be absolutely impossible to replicate that piece and I only have vague control over the results.

      • FlowVoid@midwest.social
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        1 year ago

        The copyright office has been pretty clear that if an artist is significantly involved in creating an image but then adjusts it with AI, or vice versa, then the work is still eligible for copyright.

        In all of the cases where copyright was denied, the artist made no significant changes to AI output and/or provided the AI with nothing more than a prompt.

        Photographers give commands to their camera just as a traditional artist gives commands in Photoshop. The results in both cases are completely predictable. This is where they diverge from AI-generated art.

    • barsoap@lemm.ee
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      No matter how detailed your instructions, you won’t have a copyright on the photo.

      If you reach a certain threshold you’d be co-creator. AIs can’t hold copyright, so in the analogous case you’d be sole copyright holder.

      Take the movie industry and try to argue, as a camera operator, that the director has no rights at all to the video you shoot. I’m waiting.

      • FlowVoid@midwest.social
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        In the movie industry, everyone usually signs a work for hire contract that specifies who will have the rights to the completed film.

        However, in a recent case the director (Alex Merkin) did not sign a contract and then tried to claim copyright afterwards. The court said that directors have no inherent copyright over film:

        We answer that question in the negative on the facts of the present case, finding that the Copyright Actʹs terms, structure, and history support the conclusion that Merkinʹs contributions to the film do not themselves constitute a ʺwork of authorshipʺ amenable to copyright protection. … As a general rule, the author is the party who actually creates the work, that is, the person who translates an idea into a fixed, tangible expression entitled to copyright protection. … But a directorʹs contribution to an integrated ʺwork of authorshipʺ such as a film is not itself a ʺwork of authorshipʺ subject to its own copyright protection.

        • barsoap@lemm.ee
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          As a general rule, the author is the party who actually creates the work, that is, the person who translates an idea into a fixed, tangible expression entitled to copyright protection

          Yes that’s a thing directors do. They do the translation between script and image, anything cinematography in a movie is due to them.

          Taking the judges’ reasoning to an extreme you’d expect them to rule that if I dictate a book to someone who then writes it down I do not own copyright because I did not give the work its tangible expression.

          Whose lawyers was he up against? Disney?

    • intensely_human@lemm.ee
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      There’s gaussian noise involved in many of photoshop’s brushes I’m pretty sure.

      Does that make photoshop not a pure function of the user’s input, and hence incapable of producing anything copyrightable?

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        You need direct control over some elements of a work to claim copyright. Not necessarily all of them.

        So even if the microtexture is out of your control, you still have complete control of the framing, color, etc. That’s sufficient to claim copyright.

        If you lose control of every element by replacing them all with prompts and/or chance, then you lose the copyright. Which is what happened in the “monkey selfie” photo.

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    No, the arguments presented in the article are not compelling.

    A bit like how Euthanasia is foundationaly fine but it’s allowance under capitalism leads to the poor being pressured to die, while capitalism oppresses us fucking over A.I. art’s ability to be copyrighted is good.

    If it were allowed to be copyrit corporations would fuck over creatives more than they currently do and use it to union bust.
    Of course in a post-capitalist world copyright won’t matter.

    Therefore this shit should never get copyright protection.

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    There is literally no instance in which expanding the scope of copyright law is a good thing. Never.

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    I disagree with this reductionist argument. The article essentially states that because ai generation is the “exploration of latent space,” and photography is also fundamentally the “exploration of latent space,” that they are equivalent.

    It disregards the intention of copywriting. The point isn’t to protect the sanctity or spiritual core of art. The purpose is to protect the financial viability of art as a career. It is an acknowledgment that capitalism, if unregulated, would destroy art and make it impossible to pursue.

    Ai stands to replace artist in a way which digital and photography never really did. Its not a medium, it is inference. As such, if copywrite was ever good to begin with, it should oppose ai until compromises are made.

    • millie@beehaw.org
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      Doesn’t this constitute capitalism destroying art? It’s literally an attack on a method that actual artists are using in their art, trying to deny small creators the ability to expand their output independently.

      You’re saying you’re concerned about AI replacing artists, but the people you’re supporting taking tools away from are artists. Artists who are able to use AI to massively increase their productivity are able to create independent works in a much shorter time frame and with much fewer resources than before AI art.

      AI art can’t replace anything on its own. It needs actual artistic input and adjustments by an actual human being to consistently output anything that isn’t garbage. What it can do is add tremendous detail and texture to hand drawn art in a much more efficient way, and create large amounts of assets for more involved projects much more cheaply and efficiently than otherwise.

      The upshot is that the people who make things actually have enough resources to just make them without having to first do a little bowing and scraping and compromising their artistic vision. AI art takes independent creators with a reasonable ability to create assets for their projects and plops the equivalent of a moderately talented and well-funded art department into their laps for free or close to it.

      No boards deciding the product isn’t profitable or needs monetization, no feckless executives looking for somewhere to add ‘input’, basically nobody whose head is full of money getting in the way of making art.

      That, to me, is a better world.

      So like, if you’re wanting to crusade against AI on behalf of independent creators, please don’t. Please instead do empower us to not have to sell out our ideas in order to make them a reality.

      • peanuts4life@beehaw.org
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        I’m not anti ai, I use it generative ai all of the time, and I actually come from a family of professional artists myself ( though I am not ). I agree that its a tool which is useful; however, I disagree that it is not destructive or harmful to artist simply because it is most effective in thier hands.

        1. it concentrates the power of creativity into firms which can afford to produce and distribute ai tools. While ai models are getting smaller, there are frequently licensing issues involved (not copywrite, but simply utilizing the tools for profit) in these small models. We have no defined roadmap for the Democratization of these tools, and most signs point towards large compute requirements.

        2. it enables artist to effectively steal the intellectual labor of other artist. Just because you create cool art with it doesn’t mean it’s right for you to scrape a book or portfolio to train your ai. This is purely for practical reasons. Artists today work thier ass of to make the very product ai stands to consolidate and distribute for prennies to the dollar.

        you fail to recognize that possibility that I support ai but oppose its content being copywritable purely because firms would immediately utilize this to evade licensing work. Why pay top dollar for a career concept artist’s vision when you can pay a starting liberal arts grad pennies to use Adobe suit to generate images trained in said concept artists?

        Yes, that liberal arts grad deserves to get paid, but they also deserve any potential whatsoever of career advancement.

        Now imagine instead if new laws required that generative ai license thier inputs in order to sell for profit? Sure, small generative ai would still scrape the Internet to produce art, but it would create a whole new avenue for artist to create and license art. Advanced generative ai may need smaller datasets, and small teams of artist may be able to utilize and license boutique models.

  • luciole (he/him)@beehaw.org
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    The strongest argument against AI art is that it is derivative of the copyrighted art it is based on. A photo of a copyrighted artwork would be similarly difficult to copyright. In this sense, AI art is more akin to music sampling in that it uses original material to make something new – and to sample music you must ask permission.

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      You can’t copyright AI-generated art even if it was only trained with images in the public domain.

      In fact, you can’t copyright AI-generated art even it was only trained with images that you made.

    • Beej Jorgensen@lemmy.sdf.org
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      I think this nails it. It’s probably the attack authors will use against OpenAI.

      But the copyright office clearly states otherwise, so we’re in for a showdown.

      Personally, I think the AI stuff seems more akin to writing a book in the style of another author, which is completely legal. And, to be clear, my option has no legal effect here whatsoever. 😅

      • FlowVoid@midwest.social
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        There are two separate issues here. First, can you copyright art that is completely AI-generated? The answer is no. So openAI cannot claim a copyright for its output, no matter how it was trained.

        The other issue is if openAI violated a copyright. It’s true that if you write a book in the style of another author, then you aren’t violating copyright. And the same is true of openAI.

        But that’s not really what the openAI lawsuit alleges. The issue is not what it produces today, but how it was originally trained. The authors point out that in the process of training openAI, the developers illegally download their works. You can’t illegally download copyrighted material, period. It doesn’t matter what you do with it afterwards. And AI developers don’t get a free pass.

        Illegally downloading copyrighted books for pleasure reading is illegal. Illegally downloading copyrighted books for training an AI is equally illegal.

        • Even_Adder@lemmy.dbzer0.com
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          You actually can. I recommend reading this article by Kit Walsh, a senior staff attorney at the EFF if you haven’t already. The EFF is a digital rights group who most recently won a historic case: border guards now need a warrant to search your phone.

          Here’s an excerpt:

          Like copying to create search engines or other analytical uses, downloading images to analyze and index them in service of creating new, noninfringing images is very likely to be fair use. When an act potentially implicates copyright but is a necessary step in enabling noninfringing uses, it frequently qualifies as a fair use itself. After all, the right to make a noninfringing use of a work is only meaningful if you are also permitted to perform the steps that lead up to that use. Thus, as both an intermediate use and an analytical use, scraping is not likely to violate copyright law.

          The article I linked is about image generation, but this part about scraping applies here as well. Copyright forbids a lot of things, but it also allows much more than people think. Fair use is vital to protecting creativity, innovation, and our freedom of expression. We shouldn’t be trying to weaken it.

          You should also read this open letter by artists that have been using generative AI for years, some for decades. I’d like to hear your thoughts.

          • FlowVoid@midwest.social
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            When determining whether something is fair use, the key questions are often whether the use of the work (a) is commercial, or (b) may substitute for the original work. Furthermore, the amount of the work copied is also considered.

            Search engine scrapers are fair use, because they only copy a snippet of a work and a search result cannot substitute for the work itself. Likewise if you copy an excerpt of a movie in order to critique it, because consumers don’t watch reviews as a substitute for watching movies.

            On the other hand, openAI is accused of copying entire works, and openAI is explicitly intended as a replacement for hiring actual writers. I think it is unlikely to be considered fair use.

            And in practice, fair use is not easy to establish.

            • Even_Adder@lemmy.dbzer0.com
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              You should know that the statistical models don’t contain copies of their training data. During training, the data is used just to give a bump to the numbers in the model. This is all in service of getting LLMs to generate cohesive text that is original and doesn’t occur in their training sets. It’s also very hard if not impossible to get them to quote back copyrighted source material to you verbatim. If they’re going with the copying angle, this is going to be an uphill battle for them.

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                I know the model doesn’t contain a copy of the training data, but it doesn’t matter.

                If the copyrighted data is downloaded at any point during training, that’s an IP violation. Even if it is immediately deleted after being processed by the model.

                As an analogy, if you illegally download a Disney movie, watch it, write a movie review, and then delete the file … then you still violated copyright. The movie review doesn’t contain the Disney movie and your computer no longer has a copy of the Disney movie. But at one point it did, and that’s all that matters.

        • Beej Jorgensen@lemmy.sdf.org
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          I’m happy with the illegal downloading being illegal. Where things get murky for me is what algorithms you’re allowed to use on the data.

          I get the impression that if they’d bought all the books legally that the lawsuit would still be happening.

          • FlowVoid@midwest.social
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            If they bought physical books then the lawsuit might happen, but it would be much harder to win.

            If they bought e-books, then it might not have helped the AI developers. When you buy an e-book you are just buying a license, and the license might restrict what you can do with the text. If an e-book license prohibits AI training (and they will in the future, if they don’t already) then buying the e-book makes no difference.

            Anyway, I expect that in the future publishers will make sets of curated data available for AI developers who are willing to pay. Authors who want to participate will get royalties, and developers will have a clear license to use the data they paid for.

    • intensely_human@lemm.ee
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      I bet you could build a machine that could recognize subject matter from photographs of it more feasibly than you could build a machine that recognized training data from output

    • Even_Adder@lemmy.dbzer0.com
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      Derivative doesn’t mean what you think it means. I recommend reading this article by Kit Walsh, a senior staff attorney at the EFF if you haven’t already. The EFF is a digital rights group who most recently won a historic case: border guards now need a warrant to search your phone.

      Here’s an excerpt:

      First, copyright law doesn’t prevent you from making factual observations about a work or copying the facts embodied in a work (this is called the “idea/expression distinction”). Rather, copyright forbids you from copying the work’s creative expression in a way that could substitute for the original, and from making “derivative works” when those works copy too much creative expression from the original.

      Second, even if a person makes a copy or a derivative work, the use is not infringing if it is a “fair use.” Whether a use is fair depends on a number of factors, including the purpose of the use, the nature of the original work, how much is used, and potential harm to the market for the original work.

      You should also read this open letter by artists that have been using generative AI for years, some for decades. I’d like to hear your thoughts.

  • TwilightVulpine@kbin.social
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    This photography analogy is getting more tiresome the more it is repeated. It reduces the extensive work and techniques that photographers do to “using a tool”, ignoring we also have tools like photocopiers whose mechanical results are not considered separate artworks, while also trying to pass the act of iterating prompts and selecting results as something much more involved than it actually is. Like many people pointed out already, what is being described is the role of a commissioner or employer. Is Bob Iger an artist because he picked what works are suitable for release? I don’t think so.

    • GunnarRunnar@beehaw.org
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      One question I have is that if two people use the same prompt, do they get the same result?

      If they do, how could that result be copyrighted because I can just as well reproduce the prompt, making an original “copy”.

      If they don’t produce the same result, well it’s not the human that’s really doing the “original” part there, which is what copyright aims to protect, right?

      On the other hand if I write an original comic book story and use AI as a tool to create the pictures, that, in my opinion, could be worth copyright protection. But it’s the same as just original story, it’s not really the pictures that are protected.

      (And let’s not forget that AIs are mostly just fed stolen works, that needs to be solved first and foremost.)

      • ThunderingJerboa@kbin.social
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        I think your understanding of AI art tools is a bit limited. Its not all solely based on prompt. Prompts are the part of most of AI art but its not the only part of it. There are things like inpainting, outpainting, img to img, outside guidance (controlnet for SD), loras, etc. Hell that doesn’t even get into doing touch ups in other photo manipulation software where you can maybe get a general gist with art generator then draw over the output to get it closer to your real vision. Right now most people are only talking about the most bottom of the barrel stuff. Even though the user above hates that people are comparing photography to Ai art, the amount of “effort” required for the most bottom tier stuff (you posting a selfie of you doing duck lips or some other stupid trend) is at a similar level. Noone is arguing photographers don’t put a ton of skill and knowledge into their work but it seems unfair we only compare the most shit tier AI art to the true artistic end of photography instead of equating it to you take a picture of your food. Yes there is some level of effort to it but its acting like AI art requires 0 effort. You put as much effort into it as you would anything else. A use case I would love to see as the tech advances, we are seeing a ton of CGI in traditionally animated shows. Wouldn’t it be better to get a model that is trained on that specific character so you create the original scene in cgi, you run a AI art pass frame by frame, once that is done it should look far closer to the traditional style and have normal artists touch up the scene, which they already do with CGI.

        I will also state since SD 2.0, they have respected robot.txt (them ignoring it prior wasn’t great).

        • FlowVoid@midwest.social
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          You put as much effort into it as you would anything else.

          Copyright is not meant to reward effort. This is a common misconception. Thirty years ago there was a landmark SCOTUS case about copyrighting a phone book. Back then, collecting and verifying phone numbers and addresses took a tremendous amount of effort. Somebody immediately copied the phone book, and the creators of the phone book argued that their effort should be rewarded with copyright protection.

          The courts shot that down. Copyright is not about effort, it’s about creative expression. Creative expression can require major effort (Sistine Chapel) or take very little effort (duck lips photo). Either way, it’s rewarded with a copyright.

          Assembling a database is not creative expression. Neither is judging whether an AI generated work is suitable. Nor pointing out what you’d like to see in a new AI generated work. So no matter how much effort one puts into those activities, they are not eligible for copyright.

          To the extent that an artist takes an AI generated work and adds their own creative expression to it, they can claim copyright over the final result. But in all the cases in which AI generated works were ruled ineligible, the operator was simply providing prompts and/or approving the final result.

          • ThunderingJerboa@kbin.social
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            You make a fair point but as I said people keep focusing only on prompts. So when people see the takeaway that “Oh AI art isn’t copyrightable” it means very little since noone in an actual industry is going to give out a raw render (well they shouldn’t). So that is why I pointed out other tools in AI art. Like inpainting and img to img can easily make it or break how much we influence the AI. You are still using all the AI besides scribbling on paint on top of your raw then rerendering it.

            Most of these court cases are primarily on prompt only images. So yes, its great we have the line of well duh if an artist does “sufficient” touch ups its back to being but the question becomes what is sufficient. Would it be sufficient if you still used mostly AI tools especially ones that give the users far more control over what they are rendering (Going to focus mostly on SD since it gives far more versatility than most of its competitors) like if you only use image to image. You posted your own art and it does it thing and bing bang boom is it copyrightable? Img to img only, probably is a low bar and may not get over the hump to be copyrightable but inpainting probably has a far more likely chance to be since it can factor in many things that the “curator” is wanting.

            We are at a time when people are very hot on this topic. I just feel some artists are going a bit too insane with this, I understand their anxieties but its quite easy to lose sight and make draconian demands about this future especially the ones who are suggesting that you can copyright a style. Such suggestions are asinine and will hurt everyone including themselves.

            • FlowVoid@midwest.social
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              The question “what is sufficient” basically amounts to convincing an official that the final work reflects some form of your creative expression.

              So for instance, if you are hired to take AI-generated output and crop it to a 29:10 image, that probably won’t be eligible for copyright. You aren’t expressing your creativity, you are doing something anyone else could do.

              On the other hand, if you take AI-generated output and edit it in photoshop to the point that everyone says “Hey, that looks like a ThunderingJerboa image”, then you would almost certainly be eligible for copyright.

              Everyone else falls in between, trying to convince someone that they are more like the latter case. Which is good, because it means actual artists will be rewarded.

            • greenskye@beehaw.orgOP
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              These are my thoughts as well. It seems obvious that putting in ‘cat with a silly hat’ as a prompt is basically the creative equivalent of googling for a picture.

              But, as you say, that sort of AI usage is just dumb, bottom tier usage. There’s going to someday be a major, critical piece of art that heavily uses AI assistance in it’s creation and people are going to be surprised that it’s somehow not copyrightable under the laws and rulings they’re working on now.

              I remember in the LOTR behind the scenes they talked about how WETA built a game l like software to simulate the massive battle scenes, giving each soldier a series of attacks and hp, etc. They then used this to build out the final CGI.

              Stuff like that has already been going on for ages and it’s only going to get more murky as to what ‘AI art’ even means and what is enough human creativity and editing added to the process to make it human created rather than AI created.

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                A hand coded simulation in house is the definition of creative expression. Using a product to essentially Google an image is not, I don’t see how this is a hard distinction.

                Perfect example is Corridor Crews second anime battle video. Or Joel animation on YouTube. There is more to those than just using an AI to get an image of short video

                • millie@beehaw.org
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                  The distinction is that you need to actually use the product in a realistic use case before you can pass judgement on its use. You’re judging cameras on the basis of selfies. This thread is full of explicit examples of how actual artists use this to assist in their work. Please read that.

        • intensely_human@lemm.ee
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          Same comment with paragraph breaks added by GPT-4:

          I think your understanding of AI art tools is a bit limited. Its not all solely based on prompt. Prompts are the part of most of AI art but its not the only part of it. There are things like inpainting, outpainting, img to img, outside guidance (controlnet for SD), loras, etc.

          Hell that doesn’t even get into doing touch ups in other photo manipulation software where you can maybe get a general gist with art generator then draw over the output to get it closer to your real vision. Right now most people are only talking about the most bottom of the barrel stuff.

          Even though the user above hates that people are comparing photography to Ai art, the amount of “effort” required for the most bottom tier stuff (you posting a selfie of you doing duck lips or some other stupid trend) is at a similar level. Noone is arguing photographers don’t put a ton of skill and knowledge into their work but it seems unfair we only compare the most shit tier AI art to the true artistic end of photography instead of equating it to you take a picture of your food.

          Yes there is some level of effort to it but its acting like AI art requires 0 effort. You put as much effort into it as you would anything else. A use case I would love to see as the tech advances, we are seeing a ton of CGI in traditionally animated shows. Wouldn’t it be better to get a model that is trained on that specific character so you create the original scene in cgi, you run a AI art pass frame by frame, once that is done it should look far closer to the traditional style and have normal artists touch up the scene, which they already do with CGI.

          I will also state since SD 2.0, they have respected robot.txt (them ignoring it prior wasn’t great).

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        One question I have is that if two people use the same prompt, do they get the same result?

        The process is deterministic, but does not rely only on the prompt (or other forms of conditioning), the model itself has to be the same, then the PRNG seed, and, to varying degrees, configuration parameters such as step size, image resolution and configuration (meaning, roughly, “how much should the process weight your prompt over the model”.

        The more detailed the prompt is, the less creativity the process will show, and at least in my book the more can be attributed to the human. What can also be attributed to the human is sifting through multiple seeds with a single prompt until you find one that’s just right. Coming up with various process pipelines. Creating input for the model, such as depth maps.

        Generally speaking you shouldn’t liken the human input to the process to painting, but to art direction. If I tell a painter “draw me a tiger in a forest” then no court ever will give me copyright to the image, if I write a whole novella to describe the image, influence the artists’ output sufficiently, I’d get acknowledged as a co-creator. AIs not being able to hold copyright themselves, once you hit that co-creator threshold you should have sole copyright over the work.

        …and that’s nothing new that’s just how copyright works. In the Anglosphere you have the sweat of the brow doctrine and coming up with the sentence “yo draw me a hot chick with big tiddies” does not produce sufficient amounts of sweat, in the continental tradition it’s threshold of originality, and no that instruction was not sufficiently original.

          • barsoap@lemm.ee
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            That wouldn’t make sense as the output is derivative of the prompt.

            It would also mean that if you take a picture with your phone you could only claim copyright to the RAW image, not the final output, as an AI has done its colour grading and denoising stuff all over it.

            And as far as I understand it that’s also the position of (US) courts: Sufficient creative input before and/or after the mechanical part.

      • bedrooms@kbin.social
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        Never used image generators, but usually these generative AIs don’t give the same results due to the random number generator used in the implementation.

        If they do, in theory, you might be able to copyright the prompt if it’s fairly complex.

      • abhibeckert@beehaw.org
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        if two people use the same prompt, do they get the same result?

        Usually part of the prompt includes a very large random number that is impossible to guess - so two people cannot use the same prompt. And therefore will get different outputs.

        There are some tools that let you specify a fixed number instead of a random one, and in that case yes the output would be the same. But that’s not the norm.

        Also the prompt is usually very complex. For example if you were to use Stable Diffusion to generate comic book images… you’d normally use a prompt that is close to ten gigabytes in size. Sure, it might include the words “cat sits on a hill looking over the sunset” but it also includes gigabytes of data that tells the model what style of drawing to do. You might also be happy with the cat sitting on the hill, but not the sunset, and can select the sunset in the image and have it draw that again with a different prompt, leaving the cat and hill untouched from the previous prompt.

        I’ve been working on and off for the last month on a single image. AI doesn’t mean the human does no work at all - especially if you want a specific result.

          • millie@beehaw.org
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            There absolutely is. It’s their process of developing a prompt.

            Compare it to painting a picture by hand versus paint-by-number. Okay, sure. Technically you can go out and get a paint-by-number Starry Night for $20 and paint something approximating it yourself. That doesn’t mean that you can paint it by hand, or even that you can now create your own paint-by-number canvass, it just means that someone gave you instructions on where to put paint with brush to get something similar. Obviously you’re not copying the brush strokes and the exact amount and type of paint used in each one, so it’s probably not like an excellent forgery, but we could apply the same idea to ‘traditional’ digital art and it would be.

            Record my keystrokes and mouse movements while I make something and repeat them and you’ll get the same thing.

            There is a world of difference between being able to take someone else’s progress in prompt development and throw it into a generator and being able to develop that prompt in the first place.

            It’s the process of selection, iteration, and gradual prompt adjustment that actually constitutes the creative process of using AI art, as well as the actual traditional art techniques that go into modifying the input or creating a base to alter your images from.

      • millie@beehaw.org
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        One question I have is that if two people use the same prompt, do they get the same result?

        No. The entire process is explorative and iterative. And prompts are not at all straight-forward. One of my favorite prompts for framing an object that I want to use as an asset is ‘surrounded by mushrooms’, which has nothing at all to do with mushrooms.

        AI art is largely about thinking about the context of what you’re looking for when it comes to digital media. It’s not at all like a star trek replicator that gives you what you ask for, it’s more like digging through a confused alien robot’s fever dream.

        Personally, I absolutely find my experience of using it comparable in terms of effort and creativity to my use of photography and other mediums. It also nearly always involves actually manually drawing and editing things in my use case.

        I think people who are totally sure they know what using AI art is like should go try it to make something actually usable. It’s one thing to use AI prompts to make silly pictures, it’s another to try to use them to generate specific usable assets that you can adjust and reiterate to get what you want out of them.

      • intensely_human@lemm.ee
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        I mean you could copyright the prompt.

        In my experience, it’s not a 1:1 from prompt to output. There’s noise in the models’ operation.

        • Overzeetop@beehaw.org
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          The more specific the prompt, the more uniform the output; the less specific the prompt, the less uniform the output. The models are large enough that it’s little different than offering the same prompt to human artists. The idea was to mimic the input–output flow of human interpretation using massive back catalogs of interpretations made by humans. Humans are, essentially, stable diffusion engines which take everything they’ve read, seen, and learned, and apply it to the task at hand. Some are better than others. Some - rather few - have the abiliy to create exceptionally refined and nuanced versions - we get the classics. Even fewer can extrapolate from the existing human data set, or set it aside to produce results in unexpected ways, and we get the avante-garde…which then gets folded into the “data-set” for future humans.

          To quote Mel Brooks (or his writing team):

          Dole Office Clerk : Occupation?

          Comicus : Stand-up philosopher.

          Dole Office Clerk : What?

          Comicus : Stand-up philosopher. I coalesce the vapors of human experience into a viable and meaningful comprehension.

          Dole Office Clerk : Oh, a bullshit artist!

  • millie@beehaw.org
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    This is the first actually decent article I’ve read on AI art. It absolutely covers my concerns and fits with my own experiences using the technology. A lot of this is stuff I’ve been saying, and it’s nice to see that I’m not alone here.

    AI art is not at all straight-forward and absolutely requires creative input in order to get something usable. Prompt engineering, to me, is itself a type of art. You may at times find that there’s something you want AI to generate that it’s actually quite good at, like old women playing cards around a table, but usually you’re going to be looking for something it struggles with. This is when you need to be creative and inventive with prompts, thinking about things from the perspective of what’s probably out there in abundance.

    Recently I needed to make some rings for my upcoming Planescape-themed Conan Exiles server. I started out by asking NightCafe for rings and it output a bunch of useless junk. Using my brain, I realized it’s probably much more likely that it’ll have a reference point for ‘wedding band’, and then I’ll have my ring shape and can work from there. This worked quite nicely and it started producing rings, but it was often shoving them half out of the picture as it tends to do. There are some negative prompts that sometimes help with this, but I have my own technique that I think works better.

    My method for framing objects in AI art generators is to surround them with something. If you add ‘surrounded by’ and some other object that’s slightly smaller than the object you need a clean shot of, usually you’ll get your image of the whole thing. Which object you pick to surround your target object with makes all the difference.

    In this particular case, I first tried to put the ring on a table surrounded by small dogs, but it got caught up in the dogs and forgot to render the ring. Eventually I landed on ‘surrounded by berries’, and that was the jackpot. I’m guessing this one was a good choice because of Christmas themed ads, because suddenly my pictures were all full of mistletoe blasted with the kind of bokeh you only see in jewelry ads and wedding photos. And within each shot, a nicely centered ring in half-decent focus.

    Now this is where I got really lucky. During my ‘surrounded by berries’ iterations, the generator decided to do something weird. It put a bunch of tiny little purple berries along the outer surface of a ring, standing on its side. It was perfect. I took this iteration and used it as a base, feeding it back into NightCafe and decreasing the noise ratio down to like 20-40% while turning up the prompt weight a little and changing my prompt. Now instead of berries and wedding bands, I go back to my initial search for magic rings encrusted with glowing gems. And in one step, my berries are a gorgeous array of gemstones. A few iterations later, I have a couple of decent rings to bring into GIMP and do some work with.

    After pathing out the rings, separating the gems, adjusting the colors, and creating a few iterations with different colored bands and gem stones for my different finalized options, I had my results. A little blurry, okay, but totally fine for an inventory item thumbnail. Looks gorgeous.

    Personally, I’ve dipped my toes into all sorts of art. I write, I take pictures, I sing, I play around with painting, I’ve made animations, games, mods, videos, weird unpalatable noise music; if it’s a method of creative expression I may not be particularly good at it but I’ve almost certainly tried some version of it. And to me, this feels like creative expression. It feels like art.

    Working with AI art feels like trying to collaborate on a project with an alien robot. You’re trying to take these presumptions that we have and figure out how to get a workable result from something that fundamentally doesn’t understand any of it. It’s this really fascinating exercise in exploring this almost dream-like logic that’s heavily rooted in media consumption, and weirdly enough your own understanding of media culture can be a way of teasing out what you want.

    I don’t just go and say ‘please give me one rabbit’ and get a rabbit. It doesn’t feel like handing the project off to another artist with some notes and coming back to see what they made, it feels like an actively creative process. It doesn’t feel more creative when I’m editing those images than when I’m digging through this strange robot-logic dreamscape looking for them.

    And like, given that I could literally just take a picture one of my own rings and edit that, I don’t see how it’s less mine via creative output. I bought the ring, I didn’t spend an hour digging it out of a morass of nonsense.

    Frankly, I care little about law and less about money. I’ll make the things I’m inspired to make with the methods I’m inspired to make them with and we’ll see what happens. Maybe I’ll make something people like, maybe I’ll cut my own ear off and die penniless, but the opinions of the copyright office on what legal claims I can make around my work aren’t really a primary factor in that or in my decision making when it comes to art.

    I do hope they’ll read articles like these and talk to folks with similar perspectives and find a better take, though.

    • DRUMS_@reddthat.com
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      Thank you for describing your process in such detail. I’m sorry if this is going to come off as overtly contrary; that’s such an impersonal convoluted way to make an image. There are good illustrators out there that can sketch roughs and make a beautiful finished painting in a night, all right out of their head. Frank Frazetta would be laughing in his grave at AI art.

      • andrai@feddit.de
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        I am not a good illustrator though, but I’m good at working with AI and Photoshop. Using generated images as a base gives me the best quality in a reasonable time.

        I’m pretty sure there are musicians who would roll in their graves at the thought of generating music in synthesizers, yet without we would have electronic music.

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          I don’t think that is a fair comparison. Electronic musicians don’t outsource song construction to an algorithm that copies all the other songs on the Internet. Even though they can use midi instruments, sequencers, and samples (which do carry a known risk of copyright violation) they’re still composing or performing.

          • andrai@feddit.de
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            The entire point of generative AI is to generate things not present in the training set by teaching it to abstract the concept.

            It’s a very fair comparison because in both cases you take the physical skill requirement that takes years to learn and even longer to master out of producing art. To make a good electronic song you need to compose, but you don’t need to know how to physically play the instruments. To make a good image you need to know how to compose it, but not how to physically draw it.

            • DRUMS_@reddthat.com
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              That’s a good argument. I get this. The problem that I see is that you aren’t very present in the art. The AI is 100% leading you with what it knows. AI is essentially helping you create a collage of all the styles and bits of image content on the Internet. How are we going to develope new styles? A human can use their imagination and skill to create something groundbreaking and pioneering (artists had to break ground and fill the world with this art for AI to be even able to do this). AI is just going to continue to remix remixes of remixes. It’s sad to me. That’s not really what art is about. I’m not saying AI art isn’t useful. It’s a remix machine.

              • andrai@feddit.de
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                The problem that I see is that you aren’t very present in the art.

                Now that depends on how much agency you give yourself, doesn’t it? If you just give Midjourney a prompt and call it a day then yes. But the result won’t be very good, will it? Similar how you could just input random notes to a synthesizer and get shitty music in return.

                The problem is that the majority of people does exactly that and then shares the resulting images online, making it appear that is all there is to it. You can however express yourself artistically by using prompt engineering to get something good and than working with that to further approach what you imagine by editing the result. There are many people out there who could not artistically express themselves as they lacked the ability to translate their vision to a canvas. With the help of image generating AI they can finally express themselves. I think this is something beautiful.

                How are we going to develope [sic] new styles?

                While I do agree with you that our current AI image generators won’t be very innovative, this is by design and not necessity.

                This is what you would have gotten in let’s say 2017 when asking an AI what it thinks a dog looks like (s. DeepDream).

                And a couple years later you can achieve this with Midjourney.

                Things are developing very fast and in the end of the day, even if we would never get an AI that can innovate art there is nothing stopping humans from just doing it themselves as we have always done over millennia. You can already greatly increase the creativity of existing image generators by tweaking the randomness factors and those algorithms don’t just remix existing images, they are actually creating their own. You need the training set of existing labeled images to train the AI as it doesn’t know what a frog is, nor a tree or anything really.

                AI is just going to continue to remix remixes of remixes

                This is indeed a concern. If you feed too much AI generated images into the training of an image generator it causes a sort of degenerative disease in the AI that results in inferior results. Some sort of AI incest so to speak. The prevalence of AI art on the internet and the inability to reliably differentiate it from human art is proving to be a challenge for making new training sets.

      • millie@beehaw.org
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        I’m in it to make stuff, not to impress you or any dead person. What are you making?

  • taanegl@beehaw.org
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    The comparison between photography and AI generated images falls flat on its face when you think about it.

    A camera requires not only human interaction, but going some place, setting up and having to process the image after the fact.

    Contrast that with an AI farm constantly generating and squeezing out copyrightable material while scraping the web for any human made work it can emulate.

    In the end what it will mean is that certain companies will be fuzzing the hell out of the copyright system to gain as much intellectual property as possible while diminishing the creative possibility of human beings.

    It is in effect just a way to make companies richer and remove creative jobs from the market. Anybody who doesn’t see that is naive.

    BUT I think that in cases of that image you should be able to apply for copyright. But just automatically getting it, as is the law in many countries? No. That’s a really bad idea.

  • halfempty@kbin.social
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    The article compares Photography, (which despite being “created” by nature is copyrightable), to AI art. The difference between AI art and photography is that AI art is derivative of other artists and generalized into a Model. Nature is not derivative of other photography. Derivative work has special exemptions in copyright law which prevents it from being subject to copyright.

  • Rentlar@beehaw.org
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    The author of this opinion has a point, and that artist not getting ownership of works involving AI image generation is a consequence, but I like that it also discourages big studios from taking AI generated mishmash as a drop-in replacement for human produced artwork. If they used it some video generation program at this moment to replace strikers, there are grounds that the studios have no ownership of it.

    Anyways, I think copyright law should be fully torn down and rebuilt to reasonable levels, so AI may be a good catalyst to achieve this vision of mine.

    • Beej Jorgensen@lemmy.sdf.org
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      As an author, I say cut the term waaay down. 12 years plus the option for a 12-year one-time renewal.

      Some will get screwed, but the entire populace will gain.

      • frog 🐸@beehaw.org
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        I’d been thinking recently that cutting the copyright term down to 20 years would be reasonable. So while 12 years feels a bit low to me, the optional 12 year renewal (taking it to 24 years in total) works just fine. You have my vote.

  • Lvxferre@lemmy.ml
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    Copyright itself is weird.

    That said, a simpler way to handle this would be that the image generator model is a tool. And it doesn’t really matter if your input is through a paintbrush or a prompt in an image generator, you’re responsible for that piece of content thus you have copyright over it.

    You can further couple it with the argument @luciole@beehaw.org used, that AI art is derivative work, and claim that the authors of the works used to train the model shall have partial copyright over it too.

    • greenskye@beehaw.orgOP
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      AI art is derivative work, and claim that the authors of the works used to train the model shall have partial copyright over it too.

      To me this is a potential can of worms. Humans can study and mimic art from other humans. It’s a fundamental part of the learning process.

      My understanding of modern AI image generation is that it’s much more advanced than something like music sampling, it’s not just an advanced cut and paste machine mashing art works together. How would you ever determine how much of a particular artists training data was used in the output?

      If I create my own unique image in Jackson Pollock’s style I own the entirety of that copyright, with Pollock owning nothing, no matter that everyone would recognize the resemblance in style. Why is AI different?

      It feels like expanding the definition of derivative works is more likely to result in companies going after real artists who mimic or are otherwise inspired by Disney/Pixar/etc and attempting to claim partial copyright rather than protecting real artists from AI ripoffs.

      • Lvxferre@lemmy.ml
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        [Warning: IANAL] The problem is that you guys assume that those generator models are doing something remotely similar to humans studying and mimicking art from other humans. They don’t; at the end of the day the comparison with music sampling is fairly apt, even if more or less complex it’s still the same in spirit.

        Furthermore from a legal standpoint a human being is considered an agent. Software is at the best seen as a tool (or even less), not as an agent.

        Quantifying “how much” of a particular artist’s training data was used in the output is hard even for music sampling. Or for painting, plenty works fall in a grey area between original and derivative.

        It feels like expanding the definition of derivative works is more likely to result in companies going after real artists who mimic or are otherwise inspired by Disney/Pixar/etc and attempting to claim partial copyright rather than protecting real artists from AI ripoffs.

        Following this reasoning (it’ll get misused by the American media mafia), it’s simply better off to get rid of copyright laws altogether, and then create another legal protection to artists both against the American mafia and people using image generators to create rip-offs.

        • greenskye@beehaw.orgOP
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          Following this reasoning (it’ll get misused by the American media mafia), it’s simply better off to get rid of copyright laws altogether, and then create another legal protection to artists both against the American mafia and people using image generators to create rip-offs.

          Certainly no disagreement from me on this point

    • Veraxus@kbin.social
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      That doesn’t work with AI for a variety of technical and practical reasons.

      Two people could, completely coincidentally, generate something that is so similar that it looks the same at a glance… even with dramatically different prompts on dramatically different models.

      No, the output of an AI is fundamentally “coincidental” and should not be subject to copyright. Human intent and authorship MUST be a significant factor. An artist can still use AI in their workflow, but their direct involvement and manipulation must be meaningfully “transformative” for copyright to apply in a fair and equitable way.

      • abhibeckert@beehaw.org
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        That doesn’t work with AI for a variety of technical and practical reasons.

        As a rule, the law doesn’t care about technicalities or practicalities.

        Two people could, completely coincidentally, generate something that is so similar that it looks the same at a glance… even with dramatically different prompts on dramatically different models.

        Sure. If two humans take a photo of the same sunset standing next to each other, they will be virtually identical and they will both own full copyright protection for the photo they took.

        That protection does make the other person’s photo an illegal copy - because it wasn’t a copy.

        No, the output of an AI is fundamentally “coincidental” and should not be subject to copyright. Human intent and authorship MUST be a significant factor. An artist can still use AI in their workflow, but their direct involvement and manipulation must be meaningfully “transformative” for copyright to apply in a fair and equitable way.

        Of course. By the way that applies to human created works too. Copyright doesn’t apply to everything created by a human, only certain things are protected. If someone asks you what 2 plus 2 is, and you reply “4”… you don’t own the copyright on that answer. It wasn’t creative enough to be protected under copyright. If you reply with a funny joke, then that’s protected.

      • Lvxferre@lemmy.ml
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        No, the output of an AI is fundamentally “coincidental” and should not be subject to copyright.

        If the image generator in question generated a piece of content that looks similar enough to some piece of content protected by copyright, odds are that it has been trained with it, or that both were produced with the same set of pieces of content.

        That shows that the issue might be elsewhere - it isn’t the output of the image generators, but the works being fed into the generator, when “training” them. (IMO the word “training” is rather misleading here.)

        Human intent and authorship MUST be a significant factor.

        Refer to the link in the OP, regarding photography. All this discussion about “intent” (whatever this means) and authorship has been already addressed by legal systems, a long time ago.

        their direct involvement and manipulation must be meaningfully “transformative” for copyright to apply in a fair and equitable way.

        What does “meaningfully” mean in this context? It’s common for people using Stable Diffusion and similar models to create a bunch of images and trash most of them away; or to pick the output and “fix” it by hand. I’d argue that both are already meaningful enough.


        If anything, this only highlights how the copyright laws were already broken, even before image gen…

    • FlowVoid@midwest.social
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      But it does matter whether your input is a brush or a prompt.

      If you physically paint something with a paintbrush, you have a copyright over your work.

      If someone asks you to physically paint something by describing what they want, you still have copyright over the work. No matter how picky they are, no matter how many times they review your progress and tell you to start over. Their prompts do not allow them to claim copyright, because prompts in general are not sufficient to claim copyright.

      • greenskye@beehaw.orgOP
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        You’re ascribing full human intelligence and sentience to the AI tool by your example which I think is inaccurate. If I build a robot arm to move the paintbrush for me, I would have copyright. If make a program to move the robot arm based on various inputs I would have copyright. Current (effective) AIs prompts are closer to a rudimentary scripting rather than a casual conversation.

        • FlowVoid@midwest.social
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          It’s not a matter of intelligence or sentience. The key question is whether the output of a prompt is fully predictable by the person who gave the prompt.

          The behavior of a paintbrush, mouse, camera, or robot arm is predictable. The output of a prompt is not (at least, not predictable by the person who gave the prompt).

          • FfaerieOxide@kbin.social
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            Fuck A.I. art and fuck its copyright, so we’re clear where I’m coming down on things, but that argument alone would seem to discount alot of experimental stuff I’ve done where I won’t know how it’ll come out when I start but I keep it if it looks/sounds cool.

            • FlowVoid@midwest.social
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              In most experimental work, the artist does make a direct contribution to some key elements of the work, for example framing or background. Which is all that’s necessary, you can still obtain copyright over something that is only partially under your control.

              If an artist gives up all direct control over an experimental work - such as the infamous monkey selfie - then I think they should no longer be able to copyright it.

            • TwilightVulpine@kbin.social
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              Even if you can’t fully predict how a work will turn out, you still have control over your artistic processes in a way that the AI user is lacking. Even AI engineers often struggle to figure out what makes their models make the decisions that they do.

              But don’t forget that this is a question that exists in both philosophical and practical aspects. Philosophically “what is art” is a very nebulous thing to pin down. Practically, if AI users are allowed to copyright their output, they can use it for “plagiarism laundering” so to speak, by ripping off artists’ entire collections, training AI on it, and then selling works that are clearly based on those other artists’ even if non-identical. This is not something current copyright accounts for, but current copyright was made for a world with printing presses and photocopiers, not one with AI.

          • greenskye@beehaw.orgOP
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            Predictable? How are people ‘predicting’ those abstract paintings made by popping balloons or spinning brushes around or randomly flinging paint around. Where does predictable come in? Humans have been incorporating random elements into art for ages.

            • FlowVoid@midwest.social
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              After you’ve spun enough brushes or popped enough balloons, the results will be fairly predictable. And some elements, for example the color of paint in the brushes/balloons, would be under full control.

              Even if the final result is not completely predictable, an artist only needs to establish that a significant part of it is a form of creative expression.

      • Lvxferre@lemmy.ml
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        But it does matter whether your input is a brush or a prompt. // If you physically paint something with a paintbrush, you have a copyright over your work.

        By “thus you have copyright over it”, I’m saying that it should apply equally to both (paintbrush vs. image generator), not that it currently does.

        • FlowVoid@midwest.social
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          So if someone asks you to paint something and gives you detailed instructions about what they want to see in your painting, do you think they should have copyright over your work?

          • Lvxferre@lemmy.ml
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            Under the spirit of copyright law (that, again, I criticise), and depending on how detailed those instructions are, that wouldn’t be “my work”. It would be “our work”, because the person in question is actively creating the work alongside me.

            Transposing this reasoning to images generated by Stable Diffusion etc., you’d get co-authorship between the person inputting the prompt and the people who made the works used to feed the model with. You could even theoretically argue a third author - the person/people coding the model. (It’s a legal nightmare.)

            • FlowVoid@midwest.social
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              No, under copyright law it would be your work and your work alone.

              Someone who is providing suggestions or prompts to you is not eligible to share the copyright, no matter how detailed they are. They must actually create part of the work themselves.

              So for instance if you are in a recording studio then you will have the full copyright over music that you record. No matter how much advice or suggestions you get from other people in the studio with you. Your instruments/voice/lyrics, your copyright.

              Otherwise copyright law would be a constant legal quagmire with those who gave you suggestions/prompts/feedback! Remember, an idea cannot be copyrighted, and prompts are ideas.

              In the case of Stable Diffusion, the copyright would go to Stable Diffusion alone if it were a human. But Stable Diffusion is not a human, so there is no copyright at all.

        • FlowVoid@midwest.social
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          A prompt is more than a command. It is a command with an immediate output that is not fully predictable by the prompt-giver.

          So for example the copyright office might ask, “This image includes a person whose left eye is a circle with radius 2.14 cm. Why is it 2.14 cm?”

          Traditional artist: because I chose to move the paintbrush (or mouse) 2.14 cm. The paintbrush (mouse) can only go where I move it.

          Photographer: because I chose to stand 3 meters from the subject and use an 85mm lens on my camera. The magnification (size) of the eye depends only on those factors.

          AI-assisted artist: because I asked for larger eyes. I did not specify precisely 2.14 cm, but I approved of it.

          In your example, if you can fully predict the output of the vacuum by your voice command, then it is no different than using a paintbrush or mouse.

          • Lvxferre@lemmy.ml
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            Counterpoint: imagine that I used physical dice to decide the size of the eyes, I just rolled 4d6 and got 21 so the eye is going to be 21mm large. From a legal standpoint, I believe that I’d be still considered a trad artist; however effectively I’m doing a simpler version of what the image generator-assisted artist does.

            • FlowVoid@midwest.social
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              The output is still fully predictable by the artist.

              The dice didn’t make the eyes, after all. They just showed 21, now it’s your job to actually make 21mm eyes. In doing so, you could mess up and/or intentionally make 22mm eyes. If someone asks, “Why are these eyes 21mm?”, you can answer “I decided to do what the dice asked”.

              The dice are more like a client who asks you to draw a portrait with 21mm eyes. In other words, they are giving you a prompt. Nobody but you knows if they will get what they asked for.

              • Lvxferre@lemmy.ml
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                The dice didn’t make the eyes, after all.

                And arguably, neither the image generator did. Who did were the artists of the works being fed into the model. In this sense, the analogy is like the artist picking an eye from some random picture and, based on the output of the dice, resizing it to 21mm.

                you can answer “I decided to do what the dice asked”.

                The same reasoning still applies to Stable Diffusion etc., given that you can heavily tweak the output through your prompt. And you can also prompt the program to generate multiple images, and consciously pick one of them.

                • FlowVoid@midwest.social
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                  1 year ago

                  And arguably, neither the image generator did. Who did were the artists

                  In which case, neither the image generator nor its operator are eligible for copyright.

                  The same reasoning still applies to Stable Diffusion etc., given that you can heavily tweak the output through your prompt.

                  The point is that the AI generator (or, if you prefer, its training data) exercised direct control over the image, not you. Providing additional prompts does not change this, just as rerolling the dice wouldn’t make the dice the author.

                  For that matter, gives extensive prompts or other artistic direction to a human artist would not make you eligible for copyright, either. Even if the artist was heavily influenced by your suggestions.

                  Finally, choosing one among many completed works is not a creative process, even if it requires artistic judgment. Choosing repeatedly does not transform it into a creative process. That’s why choosing your favorite song does not mean you are a song creator.

        • Lvxferre@lemmy.ml
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          1 year ago

          Ultimately the only agent involved is the person commanding the vacuum cleaner through the voice assistant. If someone got copyright, that should be that person; and if we’re going to be consistent with the current (and rather shitty) typical copyright laws used by plenty govs, it should.