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Maybe “critical strike” is not mechanical term, but more of a contextual one ? Like “if I take this blow, I’m out and my party needs an urgent action from me”.
Could be. I’m not sure what games have defenders roll where a 10 is a questionable result. Such games exist.
But I think it’s more likely the title was written by someone who’s heard dnd terms and doesn’t really play the game. It’s got a “how do you do, fellow kids” feeling.
What system has you rolling to dodge critical strikes?
Maybe “critical strike” is not mechanical term, but more of a contextual one ? Like “if I take this blow, I’m out and my party needs an urgent action from me”.
Could be. I’m not sure what games have defenders roll where a 10 is a questionable result. Such games exist.
But I think it’s more likely the title was written by someone who’s heard dnd terms and doesn’t really play the game. It’s got a “how do you do, fellow kids” feeling.
GURPS, for one, depending on how the numbers measure up. D&d 3.5, if the crit range is broader than just a 20.
I don’t think D&D 3e has the defender roll to dodge. There’s only second roll from the attacker to check if it does extra damage or is a regular hit.
Fate also has the defender roll, but it doesn’t have a concept of a “critical strike”.