Low-budget films like ‘Flow’ and ‘The Brutalist’ and video games like Clair Obscur are competing with major productions thanks to accessible tools like AI and free software
I think we’re disagreeing on some fundamental things here. I don’t really care what other industries might recognise as art; I care about what I recognise as art.
Brick textures, for example, do have a potentially massive impact on the atmosphere of your game. If you’re playing a game set in a city, where there’s a lot of brick around, the difference between grimy, slimy, dark brown bricks being everywhere and gleaming white/yellow sandstone bricks is absolutely enormous. That’s an artistic choice.
I think we’re disagreeing on some fundamental things here. I don’t really care what other industries might recognise as art; I care about what I recognise as art.
Brick textures, for example, do have a potentially massive impact on the atmosphere of your game. If you’re playing a game set in a city, where there’s a lot of brick around, the difference between grimy, slimy, dark brown bricks being everywhere and gleaming white/yellow sandstone bricks is absolutely enormous. That’s an artistic choice.