Title is tongue in cheek, of course—they probably are gamers. I get that making a game is complex and full of trade-offs, and you can’t please everyone. Still, there are certain design decisions that just feel like they weren’t made by people who play games regularly.

  • tias@discuss.tchncs.de
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    11 hours ago

    Long cutscenes that don’t let you save or pause when anything comes up that forces you to leave the keyboard or just focus elsewhere.

    “Control” was the worst wrt this (or was it Quantum Break? Maybe both). I was just about to go to bed when it showed me a “cutscene” that went on for more than 30 minutes. Turned out later that you could actually go back to watch it again afterwards, but there was no indication of that at the time.

    • MentalEdge@sopuli.xyz
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      11 hours ago

      That would have been Quantum Break. I don’t recall Control having any one cutscene that long.

      But Quantum Break did the whole video-game/TV-series hybrid media thing, and was full of “episodes” that were essentially 30-minute cutscenes.

      • evening_push579@feddit.nu
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        10 hours ago

        Same with the Switch and easily one of the top features. Laundry done? Sleep mode. SO asks something? Sleep mode. Done pooing? Sleep mode.

    • marighost@piefed.social
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      11 hours ago

      I’m playing through Control now and haven’t encountered that (fun game btw!), so methinks it’s Quantum Break you’re thinking of.

      I agree with you, though. Sometimes I have to step away for whatever reason and end up missing something because I can’t pause.