Title is tongue in cheek, of course—they probably are gamers. I get that making a game is complex and full of trade-offs, and you can’t please everyone. Still, there are certain design decisions that just feel like they weren’t made by people who play games regularly.

  • marighost@piefed.social
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    15 hours ago

    I’m playing through Control now and haven’t encountered that (fun game btw!), so methinks it’s Quantum Break you’re thinking of.

    I agree with you, though. Sometimes I have to step away for whatever reason and end up missing something because I can’t pause.