- cross-posted to:
- games@sh.itjust.works
- cross-posted to:
- games@sh.itjust.works
I want to shed light on a tactic that involves collecting data as you play, feeding this data into complex algorithms and models that then alter the rules of your game under the hood to optimize spending opportunities.
This is primarily why I don’t bother discussing game balance in live service games. They will never balance the game to have a level field between the items and characters. They will always balance the game to keep you playing and spending money on mtx.
Most players thinking of quitting a game, generally are losing often. The game will notice this, and then give you a win. It’s always been noticeable, but some games, like The Finals, are super egregious with it because it shows everyone’s MMR right off the bat and you will be able to tell if you will win or lose a match right as it starts when you see that your team is 5 times higher ranked than the other 2 teams, or vice versa.