Edward@lemmy.4d2.org to RPGMemes @ttrpg.networkEnglish · 1 day agoYes, I bought itlemmy.4d2.orgimagemessage-square31fedilinkarrow-up1118arrow-down112
arrow-up1106arrow-down1imageYes, I bought itlemmy.4d2.orgEdward@lemmy.4d2.org to RPGMemes @ttrpg.networkEnglish · 1 day agomessage-square31fedilink
minus-squareTolookah@discuss.tchncs.delinkfedilinkarrow-up30·edit-21 day ago1: yep 2: uh huh 3: hat indeed. That’s one of the core spellcasting *mancy domains. Maybe in gurps? (The amount of people who can fact check me about gurps is statistically small, even in an RPG community)
minus-squareagamemnonymous@sh.itjust.workslinkfedilinkarrow-up6·edit-222 hours agoYou could definitely build Anomancy in GURPS with one of the alternative magic systems, probably Magic as Powers or Ritual Path Magic. ETA: I was hasty, this is just the Divination(Physiognomy) spell from the base Magic system as described on M108-109.
1: yep
2: uh huh
3: hat indeed.
That’s one of the core spellcasting *mancy domains. Maybe in gurps? (The amount of people who can fact check me about gurps is statistically small, even in an RPG community)
You could definitely build Anomancy in GURPS with one of the alternative magic systems, probably Magic as Powers or Ritual Path Magic.
ETA: I was hasty, this is just the Divination(Physiognomy) spell from the base Magic system as described on M108-109.