It’s BS though. People with TOTL hardware are having issues. Those systems don’t underperform because the game is advanced or anything like that – the game underperforms because it is a new release that is poorly optimized. It’s also expected because it’s on a senior citizen of a game engine that likely needs a few other nudges.
Todd Howard forgets that PC users see this shit all the time, and it’s pretty obvious with this one. Hoping to see talk of optimization in a coming patch instead.
Edit: a good example – not hitting 60fps in New Atlantis, but concurrently, CPU usage in the 50s and GPU usage in the 70s. That’s a sign of poor optimization.
I’m starting to think that maybe, just maybe brute forcing a 26 yesr old engine that makes skyrim have a stroke if you try to play above 30fps isn’t a good idea
They could have called it Creative Engine 129030129784.32985 for all that it matters. It’s just a name for an engine update, as they do for every new game. They didn’t re-write it from scratch; that would be a billion-dollar venture.
From what I’ve read it’s the exact same engine as FO4 with better lighting (and of course, as with every new game, some improvements locally relevant to the gameplay).
But, fundamentally, underneath the fancy lights, still the same engine. That explains the 2008-esque animations, the bugs, the performance issues, and general flatness of the game. It can’t be more than “Skyrim in Space” because that’s what it technically is.
Ill see if I can find it when I’m at my PC, but in an interview a dev said it was still using significant amounts of code from their Gamebryo engine from 97
My friend and I were just discussing the likelihood that some hardware producers pay game devs to purposely output bad optimizations so users are encouraged to spend more on upgrades.
I mean, that’s probably why he would make the push. The bait’s in the mouth (people have the game), then comes the pull of the hook (they have to upgrade to try and handle its poor optimization, fulfilling the benefit of AMD backing them). And Beth doesn’t lose anything if its too frustrating and people stop playing over it because they already have the money.
EDIT: Admittedly I keep forgetting that game-pass is a thing, but maybe even that doesn’t really matter to Microsoft if it got people to get on gamepass or something? That makes my earlier point a bit shakier.
While I’m no fan of paid sponsorships holding back good games, this is untrue.
Neither nvidia nor amd block their partner devs from supporting competing tech in their games. They just won’t help them get it working, and obviously the other side won’t either, since that dev is sponsored. There are some games out there that support both, some of them even partnered.
So yes, it’s bullshit. But it’s not “literally paid” bullshit. Bethesda could have gone the extra mile, and didn’t.
AMD blocks partners from implementing DLSS. You’re probably right that it’s not paid bullshit as the payout isn’t monetary. But it’s still being blocked due to the partnership.
This is hardly the first game to do this. Jedi Survivor, RE4 have the same problem. AMD sponsored FSR2 only. The work required to implement FSR2 or DLSS is basically the same (motion data). That’s why DLSS mods were immediately available.
Since FSR2 was released not a single AMD sponsored game has DLSS added. Even games done in engines like unreal where all the dev has to do is include the plugin.
There is circumstantial evidence, no direct evidence as contracts are not public. There is no evidence, (circumstantial or direct) that AMD is allowing partners to add DLSS.
Every single AMD sponsored game released since FSR2 launched does not include DLSS despite it being trivial to add if the work is being done for FSR2. For Unreal engine games it can be enabled by including a completely free plugin, the work is already done. Yet, the AMD sponsored games don’t. There is even a game that announced DLSS support before it released and then removed it after becoming AMD sponsored (Boundary).
It’s BS though. People with TOTL hardware are having issues. Those systems don’t underperform because the game is advanced or anything like that – the game underperforms because it is a new release that is poorly optimized. It’s also expected because it’s on a senior citizen of a game engine that likely needs a few other nudges.
Todd Howard forgets that PC users see this shit all the time, and it’s pretty obvious with this one. Hoping to see talk of optimization in a coming patch instead.
Edit: a good example – not hitting 60fps in New Atlantis, but concurrently, CPU usage in the 50s and GPU usage in the 70s. That’s a sign of poor optimization.
I’m starting to think that maybe, just maybe brute forcing a 26 yesr old engine that makes skyrim have a stroke if you try to play above 30fps isn’t a good idea
Is it actually the same engine?
No, Im not a fan of the game personally but a quick search shows they are using the creative engine 2, which is a newer version of their engine.
They could have called it Creative Engine 129030129784.32985 for all that it matters. It’s just a name for an engine update, as they do for every new game. They didn’t re-write it from scratch; that would be a billion-dollar venture.
From what I’ve read it’s the exact same engine as FO4 with better lighting (and of course, as with every new game, some improvements locally relevant to the gameplay).
But, fundamentally, underneath the fancy lights, still the same engine. That explains the 2008-esque animations, the bugs, the performance issues, and general flatness of the game. It can’t be more than “Skyrim in Space” because that’s what it technically is.
Because putting a 2 after the name makes a new engine. It’s just a new iteration of the same old engine that runs Fallout 3, skyrim, and Fallout 4.
Ill see if I can find it when I’m at my PC, but in an interview a dev said it was still using significant amounts of code from their Gamebryo engine from 97
What game engine is 26 years old other than the Unreal engine?
Edit: stepped on some toes i guess lmfao
Gamebryo, the base of creation engine used by Bethesda for this
Ah okay. Thank you for the actual answer
My friend and I were just discussing the likelihood that some hardware producers pay game devs to purposely output bad optimizations so users are encouraged to spend more on upgrades.
In this case, you get Starfield free with the purchase of select AMD CPUs or GPUs.
But it’s weird for Todd Howard to come out with this push now, because it’s in response to those already playing the game.
I mean, that’s probably why he would make the push. The bait’s in the mouth (people have the game), then comes the pull of the hook (they have to upgrade to try and handle its poor optimization, fulfilling the benefit of AMD backing them). And Beth doesn’t lose anything if its too frustrating and people stop playing over it because they already have the money.
EDIT: Admittedly I keep forgetting that game-pass is a thing, but maybe even that doesn’t really matter to Microsoft if it got people to get on gamepass or something? That makes my earlier point a bit shakier.
Yeah, MS wins either way, so long as people still want to play the game.
…like not launching with DLSS. What a weird oversight.
AMD is the official sponsor. That’s the one thing that wasn’t a surprise.
It’s not an oversight, they were paid to not include DLSS.
While I’m no fan of paid sponsorships holding back good games, this is untrue.
Neither nvidia nor amd block their partner devs from supporting competing tech in their games. They just won’t help them get it working, and obviously the other side won’t either, since that dev is sponsored. There are some games out there that support both, some of them even partnered.
So yes, it’s bullshit. But it’s not “literally paid” bullshit. Bethesda could have gone the extra mile, and didn’t.
AMD blocks partners from implementing DLSS. You’re probably right that it’s not paid bullshit as the payout isn’t monetary. But it’s still being blocked due to the partnership.
This is hardly the first game to do this. Jedi Survivor, RE4 have the same problem. AMD sponsored FSR2 only. The work required to implement FSR2 or DLSS is basically the same (motion data). That’s why DLSS mods were immediately available.
Since FSR2 was released not a single AMD sponsored game has DLSS added. Even games done in engines like unreal where all the dev has to do is include the plugin.
Literally not the case here, as evidenced by public communications.
Yes, it is the case. Companies lie all the time.
Is there actual evidence for AMD blocking DLSS?
And no, AMD being a sponsor is not sufficient evidence.
There is circumstantial evidence, no direct evidence as contracts are not public. There is no evidence, (circumstantial or direct) that AMD is allowing partners to add DLSS.
Every single AMD sponsored game released since FSR2 launched does not include DLSS despite it being trivial to add if the work is being done for FSR2. For Unreal engine games it can be enabled by including a completely free plugin, the work is already done. Yet, the AMD sponsored games don’t. There is even a game that announced DLSS support before it released and then removed it after becoming AMD sponsored (Boundary).
To be more accurate, they were paid to include AMD optimization instead of DLSS.