I am almost done with Echoes of Wisdom and thought the map was the perfect size for the game. I always felt like Breath of the Wild’s map was too large for what was offered. Tears of the Kingdom kind of made that worse by doubling the map underneath and having it mostly be empty.

  • ApollosArrow@lemmy.worldOP
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    3 hours ago

    I really wish the ground based zonia vehicles were useful underground, 30s in and you run into a cliff and need to abandon your vehicle. I ended up exploring most of the game by foot. I do honestly think shrinking the map by 50% to bring everything closer would have made the game more enjoyable.

    1. North Hyrule Field - Castle -
    2. South Hyrule Field - Move Hateno Here
    3. Hyrule Ridge - move Tarry Town here
    4. Tabantha Frontier - Rito Village - merge the region. Not much goes on here
    5. Tabantha Tundra - Nothing
    6. Herba Mountains - Nothing
    7. West Necluda - Kakariko Village - only one Neuda
    8. East Neculda - Lurelin + Hateno
    9. Lanaryu Great Spring - Zora
    10. Lanayru Wetlands - Potentially removable, but sort of serves as a tutorial area
    11. Mount Lanayru - Dragon
    12. Faron - Move Lurelin here
    13. Eldin - Goron Village
    14. Akkala - nothing
    15. Gerudo Desert - Gerudo Village/Yiga
    16. Gerudo Highlands - Nothing here - move the statues elsewhere, we don’t need a third cold region.
    17. Great Hyrule Forest - Korks
    • Stovetop@lemmy.world
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      3 hours ago

      Call it cheesy, but the hoverbike is an extremely versatile and easy build for Tears of the Kingdom. It made a lot of the late game exploration a lot less tedious for me.

      • ApollosArrow@lemmy.worldOP
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        3 hours ago

        The hover bike was great. It also kind of broke the whole idea of being creative with builds and even collecting builds. Most solutions outside of shrines for movement was just building a hover bike.