Quake II is back - and it’s cross-platform and cross-play too!
I was a bit disappointed by Quake II RTX, which felt like an engine hack with nothing more. This looks like the proper remaster we’ve been waiting for.
Love the inclusion of the Nintendo 64 port, like how it was also included with the Quake I remaster.
Well, yeah, Quake 2 RTX was a free-to-play tech demo.
So next year we can expect Quake III Arena, I guess
8 player split screen is a very welcome addition! Has anyone done that with a shooter before?
Screencheat is a fps game that supports 8 player split screen, but I think that is just about it. Is a hassel to set up 8 controllers as xinput only supports 4 and rest will have to be in directinput mode so anyting with more than 4 players is rare.
I can’t wait to play this! Quake II and Quake III Arena are my all time favourite games. God they were just so cool when they came out. Quake II especially was light years beyond anything else out at the time. And they were FAST too!
I have zero nostalgia for Quake (i was 5 when it came out lol), but i wonder how this will do! Quake Champions didn’t seem to light the world on fire, but i wonder if the multiplayer scene here will blow up.
Quake itself was ok. The multiplayer version was fun. But the real fun started when people began modding the game. The original Team Fortress was actually a free mod for Quake which I’m pretty sure quickly became the most popular instance of the game for online play.
Funny random tidbit, I actually remember playing the game with one dude who specifically had to brag about having a high powered 1ghz processor as his username in the game (something like 1gigahertz or something cheesy like that). Pretty sure back then I was still rocking a 700mhz AMD Athlon Thunderbird processor.
The mods were fantastic. One that always sticks in my mind was Quake Rally. I think you controlled a car and drove it through the standard levels or some new maps, I can’t remember, it’s been so long.
Hot dang, I never heard of that mod, I’ll have to check it out! lol
I never got into quake 2 multiplayer and I was old enough for it. Quake then half life team fortress for me.
I was basically in the same boat. I didn’t have a PC powerful enough to run Quake 2 well at the time. I could do Quake 1, and played the hell out of it, but Q2 was a complete slideshow. By the time I was able to upgrade it was Half-Life days, so Q2 multiplayer will always be a missing chunk of PC FPS history for me.
That’s the game I first used this name in online multiplayer. Was weirded out when I started seeing Orbitz travel popups (I was thinking of that drink, hadn’t heard of the travel site). Don’t recall much of the game other than for the time it looked quite clean, shiny and well lit compared to the original Quake. Though I don’t think I even finished the single player so I may have missed out on later atmosphere.
I haven’t played games in a loooong time, and this might get me figuring out how I can play it on my spare (and old!) linux laptopS I have a switch but I want to play it on a proper PC, just as I did when I was a kid.
The remaster has much higher hardware requirements than the original game. At least based on the official specs, it needs a basic gaming PC. You may have to use something like Yamagi to get it to run on your laptop.
I wonder if the use of open source engine remains…
Now that’s what I’m talking about!
Let’s fucking gooo
No, it’s not. That’s just the game DLL, not the engine.
It’s using Nightdive’s proprietary Kex engine that they made for remastering old games, so sadly no. The original Quake 2 engine (and all of idTech’s engines up to 4) remain open source though.
Why wouldn’t it? Just load the levels into whatever engine you want to use.
Assuming they didn’t imcompatibly change the engine.