- cross-posted to:
- technology@beehaw.org
- cross-posted to:
- technology@beehaw.org
cross-posted from: https://lemm.ee/post/3376057
I held off on Windows 10 for as long as I could until my job required it. Now this nonsense. I hope this isn’t the start of them joining on the web DRM bandwagon.
Safari is the only browser available on iPad, and I wonder if they formally support tablets with that web app.
But it could also be as you described.
Another good point. I forgot Adobe is targeting the mobile market as well. However, I doubt Adobe wants to ship a webapp as an official product for mobile devices. Steve Jobs might have wanted to only support webapps on iOS in the beginning, but we’re at a point where most users won’t accept anything but an app as a first-class experience. It could make sense as a beta product though.
And it’s not necessarily that Safari is the only browser available on iOS/iPadOS, but that Webkit is the only browser engine supported, so Google Chrome/Firefox/Brave and others are using Webkit while changing the appearance and some features of the browser. Minor nitpick.
Personally, I’m all for Adobe going to the web with their products. It means I don’t need to keep a Windows or macOS computer around to get some of my work done. I do wish Photoshop Web wasn’t a completely buggy mess which is impossible to do any real work with. I don’t mind if they don’t support Firefox, although I would prefer they did.
We’re discussing browser engines, so whether the shell is from Google or Brave is irrelevant. You’re technically correct I guess, but it’s a weird thread to be pedantic in.
Yeah, the “write once run everywhere” nature of the web comes with some pretty big caveats. Despite JavaScript being pretty fast, it’s still way slower than native code, and web pages seem to be a lot harder to get right consistently than a desktop app where you’re in control of all of the GUI libraries.
I’m still excited about more things being available on the web as a Linux user, but the promise of Web 2.0 hasn’t really happened and native apps are still the way to go.
So I just don’t touch Adobe products. They don’t solve actual problems I have that FOSS apps don’t, so I ignore essentially their whole catalogue.
I initially thought you really did mean “only Safari is allowed on iPad”, and then I realized you were talking about the browser engine. As I said, it’s a nitpick, but not entirely a distinction without a difference. Technically the browsers can have other features like…the ability to choose a search engine not on the blessed Safari default list. Or a pin-unlock screen like Brave has. But for rendering, it matters exactly zero, so the difference is irrelevant in this thread.
I don’t know—I think the web has been pretty successful at getting things to run consistently on different operating systems (minus DRM, though that’s intentional), but yeah, different screens and different browser engines are definitely pain points. It’s why everyone standardizes on Chrome.
What about Electron? Is it any better? It bundles the browser after all, haha, so no worries about compatibility there.
I wish I could! I use DaVinci Resolve where I can, and Affinity Photo/Inkscape for other things, but sometimes it’s necessary for collaboration. I personally despise Adobe software for several reasons, but I’m not getting away from it any time soon.
In particular, I’m never going to find a replacement for inDesign.
Electron is worse for different reasons, one major one being security (e.g. my company uses Electron and we haven’t updated it for a few years because reasons). But as far as delivery goes, it works pretty well, which is why it’s pretty popular (Slack, VSCode, Discord, etc).
But that’s the same idea as using some other GUI platform that you can lock down, like game engines, QT, or GTK. So I don’t consider Electron the same as a browser because you remove the constantly changing nature of it.
Are you a graphical designer or something? If so, use the tools that help you deliver a professional product. That’s why I occasionally use VSCode as a software engineer, if my preferred editor makes things difficult (I use neovim), I’ll use VSCode because it’s easy to configure for certain use cases. I’m more productive with my preferred tools for day to day usage though.
However, if you’re a hobbyist, then you have a lot more leeway. I’m a hobbyist game dev, so I use Godot. It works well for me, and my results don’t need to be as professional as I’d get with something like Unreal Engine (i.e. higher performance, better lighting effects, etc).
Oh right, thanks for the info about Electron! I’ve heard Discord has let their Electron version languish for several years now. I wonder how well React Native works for cross-platform mobile development… it seems like it would be easier than maintaining separate codebases. I’ve heard things both ways. But that’s completely off-topic.
It’s, uh, complicated. I have occasion to review or make minor changes to other’s work, and sometimes I’m the one creating the work. I get involved in a few different creative fields, mainly… My primary job role right now has me doing web design, and I use Neovim for that. Mainly because I can SSH into my main computer from my laptop and work on the same codebase without splitting up commits, but also because I’m a Vim fanatic.
In my personal life, I use GNU/Linux for everything. I try to get acquainted with the current state of free software for doing what I want to do so I can do it faster/better next time. Some software can replace the proprietary counterpart I use for work, but the biggest problem is collaboration, of course. There aren’t good exchange formats for most of these software. The only thing that calls me back to Windows is anti-cheat multiplayer games.
React Native works pretty well, we use it for my company’s app. It comes with its own complications, but I think on average it’s a time saver.
I approve. :)
I’ve been messing with my config lately and I think I have most of what I need working again. I used to do Go development, but switched to Python and needed to make a bunch of changes to my env. Even when I use VSCode for the one-off project in another language, I still use a ViM extension.
I use macOS at work because that’s what the company provided, but nothing in my job requires any special software. I do need Chrome for testing because that’s our primary deployment platform, but other than that I can use whatever I want. So I use 90% FOSS for my work. At home I’m 100% Linux for gaming and hobby game dev, and it works pretty well.
Nice to hear you’ve had a good experience with React Native! I like the idea of using native components, for both major platforms, with JS (React), meaning I don’t need to learn a new language. Really, there’s no better proposition than that. We’ll see if I can make that my next project…
I know most people use Neovim for the larger extension ecosystem…I think. But I just use an lf integration plugin and nothing else, haha. Before that, I was using netrw but found it slow. I have some basic tab/line width settings for different programming language in my
vimrc
but not much else. I must look into extensions one of these days.Programming is one of those fields that’s very easy to do on a free operating system (for the most part), though unfortunately not every field is like that yet. I’d be happy even using proprietary software like the Adobe suite on GNU/Linux if it meant I didn’t need to keep macOS and Windows around (though I will express my doubt at this situation changing, ever). One step at a time. I’m just glad I’ve managed to change my personal workflows entirely to free software.
Eh, learning a new language isn’t an issue, I already use several on a day to day basis (Rust, Python, and Go for BE, JavaScript, TypeScript, Kotlin, and Swift for FE), and it’s really not an issue to switch between them.
The real value to me of React Native is two fold: one codebase for Android and iOS, and I can share code between React Native and React web. We aren’t currently doing a ton of code sharing, but that’s because the mobile app was built to be fairly independent of the web app in feature set, but that’s changing now that the MVP is out and we’re starting to work on more feature parity.
I only have a handful (like 10?). The most important ones are for:
That’s about it. My init.lua is pretty basic (<100 lines, probably <50) and is completely hand-crafted, with very few remaps and mostly just indentation settings.
Some people go nuts, but I just like a mostly vanilla ViM experience with a few developer tools. I used to go crazy with all kinds of features, like file browsing, magic buffer handling, etc, but I found that I rarely needed those fancy bits once I got familiar with ViM tools.
And yeah, it’s unfortunate that so many industries revolve around a handful of proprietary tools. I know it’s possible to, e.g., make a video game, produce a movie, or design a marketing campaign on Linux, but the tools aren’t available aren’t we m industry standard and often leave a lot to be desired. I’m hopeful that as Linux continues to gain marketshare, more of these types of problems will be solved for Linux users, either by FOSS improving or proprietary software vendors supporting Linux.