In Rain World interacting with Moon especially if you don’t know what is going on then go back once you can communicate with her.
In Rain World interacting with Moon especially if you don’t know what is going on then go back once you can communicate with her.
That’s what makes it even more sad that older games are unavailable, they are so much easier to emulate and store than newer games. Fun semi relevant fact the new release of Doom is about twice the hardisc space of the original release because the splash screen at the beginning takes up as much space as the game itself.
Sadly online only games are increasing popular so now newer and newer games are able to suddenly disappear and require server side emulation to even play single player. Ross Scott talks a lot about studios killing games.
Thankful piracy is keeping a lot of early to mid 2000s games alive, including the overgrowing catalog of EA (and games that have since been bought out by EA) games that they own and don’t even sell in their store for some reason.
It kinda does in a way. A Harvard study from 2004 showed that most artists actually get a profit from piracy (when they broke it down pretty much all but the 25% most popular artists sold more records and had more concert attendance).
Basically most legitimate music streaming services have ways of screwing over artists. Most services use a pro rata model that will screw over most artists.
As it stands for right now one of the biggest things hurting artists are the streaming services.
Things that help are services switching over to a fan centric model (SoundCloud is the only service I know of that has done this and I haven’t actually seen too much info on how it’s actually affected artists) and organizations like MAC and ARA that can affect policies and regulations in the music industry.