You have to ask yourself why. Devs are professionals by definition, for them the context is ease of developing along with potential to make a return on investment. Xbox (console) is now a problem on both those metrics. Simple as that, no fanboying or villifying required.
Its just not a big enough market and a good portion of the market is GP’ified and doesn’t spend outside of it. Couple that with dual SKU targets with real challenges working around the S memory constraints and here we are.
But I agree that its a transition. Away from the current hardware model.
Also playing Necropolis league of Path of Exile. Started with an explosive arrow totem build but it wasn’t great for levelling, so rerolled an exploding minions witch. Much much smoother so far, and should scale right through maps for currency farming. Will see how invested I stay, as I’m waiting patiently for S4 of D4 to hit consoles, some really nice updates, and basically its more approachable than PoE.