
I’m just going to have to restate the exact same analogy and hope you get it this time.
I am just trying to engage with the context of your points. I used Hot Ones to build on it and offer a counterpoint: the games are about how you tackle the spicy mountain, which by design is the same as everyone else’s spicy mountain.
Giving me access to mild hot sauce does not reduce your access to the extra spicy stuff. Letting me reduce the Guardian Ape’s health by half in my save file does not reduce the Guardian Ape’s health in yours.
All true and fine.
It just ensures that we both have an equivalent experience to each other.
Fundamentally we have not. An ‘extra mild’ The Bomb Beyond Insanity, that is an actual palatable smoke flavor, is just not the equivalent experience as suffering through the real deal.
But, for the record, it’s 100% appropriate to clown on people who suffer those million scoville hot sauces on their food like it is an enjoyable culinary experience. Don’t play the game if you don’t have fun, and no one should suffer the fools who think you should.




Then it was probably a poor analogy to use.
Best I can say is you mentioned people being ‘conditioned’ to eat hot sauce or not. The experience of extreme hot sauces is largely about how each person react to the same sauce. Each experience is different because the conditioning is different for everyone, which is the whole point.
Fromsoft games are the same way. They don’t have any calibration for conditioning because it’s all about how well (or if) you can condition yourself to able to experience it.