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Cake day: June 10th, 2023

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  • I’d add on that stuff like this should NOT be the default (unless that is specifically what you advertise your software for, and even then you should give a clear option to disable or change it), because users (even admins using the software for their instance) will generally not configure things much.
    What should be done is have it as an opt-in, or prompt the user to pick an option.

    If one believes their blocklist/filter is in good faith and beneficial to others and to the world in general, then one shouldn’t feel a need to force others to use it, only inform them that it exists.





  • To prevent it getting lost i want to point this out in its own top-level comment:

    Keep in mind that as the copyright holder you can publish your code under as many licenses as you wish, and charge for whichever licenses you wish.
    You could publish it for free under AGPL, charge a smaller sum for developers who want/need a more permissive license like BSD 3-clause, and charge out the ass for a full on proprietary license.

    Do note though that you’d have to think about how to handle contributions, as that will be copyright of the respective authors and thus you can’t just merrily go and change the license of their contributions. You’d have to ask them to sign a Contributor License Agreement or just straight up manage the codebases separately (which is a little bit of a mess).



  • do mind that (and i’m pretty sure this still works with AGPL but this isn’t gospel) you can have the engine be open source while keeping the assets proprietary and requiring they be purchased to actually sensibly play the game.

    This is how the original DOOM works, there’s an ocean of modified doom engines but you still have to buy the assets to play the proper actual DOOM game. You can use alternative asset packs but it’ll look and sound like a fairly different game.
    And of course it’s vastly easier to create alternative assets for such a simple game, compared to the labour that would be involved in a larger modern game.