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Joined 2 years ago
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Cake day: June 16th, 2023

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  • While what you say is absolutely correct, keep in mind that the profits a game makes go to the company. The workers are already paid. If a game doesn’t make money it would likely mean those people at the bottom would lose their jobs but the people at the top will absolutely get their share. But stealing a game like this doesn’t mean people aren’t getting paid. If Bethesda feels like the game doesn’t need all of the staff it took to make it, they’ll still get rid of them, regardless of how popular the game may be doing at any given time.

    Indie game studios stand a better chance at doing right by their employees but a capitalist society means the profits go to the top and the losses go to the bottom and rarely are indie studios exempt from this rule of economics.

    This person is being punished because they found a weakness in Bethesda’s setup and exploited it. It MIGHT be that if they had gone to Bethesda and let them know of this vulnerability rather than trying to sell what they had found that they would be been rewarded. But, more often than not, the companies who are shown a vulnerability still seek to punish those who point it out to them.



  • Love seeing PE and LoD on here, both incredible games. I would also love to see Xenogears get a remaster that actually fleshes out a lot of the stuff left on the cutting room floor. I know we got Xenosaga - another one that would be great to have on modern hardware - and Xenoblade Chronicles but I truly miss that PS1 era of RPGs sticking with the turn-based model while trying to find ways to be unique.