Honestly, “country of origin” will have straight lines drawn on a map that are so far removed from where the people who lived there originally considered their borders even that’s probably not pinning it down well enough.
Honestly, “country of origin” will have straight lines drawn on a map that are so far removed from where the people who lived there originally considered their borders even that’s probably not pinning it down well enough.
those kanji in that order are read as “kawaii”
OK, but all the ticks can go die in a fire
Absolutely all foreigners - https://www.bbc.co.uk/news/articles/cly67j35y99o
ahem, that’s PROFESSOR Hanks, thank you very much
“Key franchises”? And they don’t think WW is a key franchise? Out of all their films from the past few years, the WW ones have been some of the best. If they don’t want to do anything with it, they don’t deserve the IP.
I’m not sure if this counts as gameplay mechanics or rather narrative structure, but games like Outer Wilds, Fez, Tunic, where the exploration and discovery of the game is the end goal of playing the game, not just getting to the game’s end state.
I’m not sure if there’s an accepted term for these games, but I’ve always thought of them as “archaeology” games. There’s a bunch of stuff, both plot and gameplay, that is hidden (sometimes in plain sight), until you discover it and find out what meaning it carries.
It’s honestly not amazing. It’s a third person shooter across multiple different levels of built up environments, offices, corridors. The enemy AI is pretty terrible, and although there are different tactics you can use to “hack” and take over enemies or melee, it’s usually just easier to shoot.
But the parkour style navigation stood out. You can do wall jumping, which I was not expecting, and there are hidden pickups you can explore and find. And the open environments are nice (the corridors can feel a bit samey after a few levels).
It feels like one of those tie-ins that, had the dev team had more time to explore, balance, and really make it into its own game, might have been really good.
I’ve downloaded some old PS2 era games. Some of the gameplay is quite dated, but I really enjoy the retro feel of the environments and graphics. Perfect photorealism isn’t always necessary to enjoy a game. I’ve been playing Burnout and Ghost in the Shell SAC.
Just use PCGW for that https://www.pcgamingwiki.com/wiki/Avowed#Game_data
In fairness, cheese from france is probably safer raw because they don’t have as many superfarms that are as prone to spreading diseases like bird flu
looking at the junction points on that diagram only one side of the axle would change track if the switch was pulled resulting in a derailment so you could ignore the possibility of hitting the people in the middle thereby reducing this example to two parallel but unconnected trolley problems
i choose to kill whoever calls them trolleys and not trams
That 2012 one looks like I’ve focused it as a UI component. I need to get out and touch some grass.
You can’t misgender a brand. You can’t deadname a brand. You can’t befriend a brand.
I misread that as prefix and, honestly, forthwhence doesn’t sound half bad.
Women are a better person to be in the past than a good quality piece of wood
100% online games in the past were perfectly playable even after developers / publishers ended support. Online only games dying is a relatively recent invention. This petition is asking for consumer protection to return to the norm where a purchaser of an online game always has the choice of being able to play it in some fashion.
A game developer could do this by releasing a server application. They could even do this at the barest minimum by releasing documentation describing how the server ought to work, to allow for reverse engineering.
The Stop Killing Games campaign as a whole isn’t asking for perpetual server access, just to ensure that games stay in some sort of playable state.
If you use Organic Maps you may be interested in https://streetcomplete.app to help fill out the map
At this point the web is about as complex as an operating system in terms of complexity. That needs really strong specific standards in order for it to work, and in turn projects like web browsers are huge and complex.
If someone wanted to build a web browser that only followed the simpler parts of the specifications, it wouldn’t work for many websites* and people would not use that browser.
*Whether or not sites need to be so complex is another question entirely, but the reality right now is that they are
Netflix’s short stint with FMV / chooe-your-own adventure games highlights a perfect case of difficult preservation - all the runtimes are closed source apps, all the data is streamed from a server, and all the logic is held on the server.
In theory (big caveat) with enough time, effort, and determination you could reverse engineer your way around even the worst Denuvo has to throw. For simple streamed content like images and sound you can always analog-hole your way around preserving content.
But for anything where the key thing you want to preserve, like logic, that depends entirely on a server somewhere existing, that’s a problem.