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Cake day: September 25th, 2023

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  • Some important context here is that Switzerland already has a national ID card system, this is an extension allowing people to use a digital version if they prefer.

    I’m not saying that isn’t going to be without its privacy concerns, but them narrowly voting that in is a far cry from, oh I don’t know, the UK government forcing an entirely new scheme on people without a referendum.











  • I’m not sure if this counts as gameplay mechanics or rather narrative structure, but games like Outer Wilds, Fez, Tunic, where the exploration and discovery of the game is the end goal of playing the game, not just getting to the game’s end state.

    I’m not sure if there’s an accepted term for these games, but I’ve always thought of them as “archaeology” games. There’s a bunch of stuff, both plot and gameplay, that is hidden (sometimes in plain sight), until you discover it and find out what meaning it carries.


  • It’s honestly not amazing. It’s a third person shooter across multiple different levels of built up environments, offices, corridors. The enemy AI is pretty terrible, and although there are different tactics you can use to “hack” and take over enemies or melee, it’s usually just easier to shoot.

    But the parkour style navigation stood out. You can do wall jumping, which I was not expecting, and there are hidden pickups you can explore and find. And the open environments are nice (the corridors can feel a bit samey after a few levels).

    It feels like one of those tie-ins that, had the dev team had more time to explore, balance, and really make it into its own game, might have been really good.